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Dubai

   (13 reviews)
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About This File

tech-base with a varied theming, mid-sized, generally nonlinear, less puzzle-like


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Player Lin

  
Short, nice looking but plays like shit...well, not shitty...actually it just confusing about the part to the red key, and I didn't found supershotgun...not a fan for using shotgun only to deal with powerful DooM 2 monsters...I hate that. But other than that, it's a solid level for sure. 4/5

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Guest

  
Big and very beautiful, but confusing and monotonous to play. Five stars for visuals, only one or two for gameplay.

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Memfis

Unknown date

  
Nice nonlinear (and perhaps a little confusing) base, very interesting architecture and original design decisions, just as expected from the author of "Beluga". The monster/item placement isn't that hot though, many fights feel sort of like fillers: they are there just to drag the gameplay out. I think Didy can do better. ;)

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Not Jabba

Unknown date

  
Didy was always one of my favorite mappers, and this is a nice comeback map. The level starts out seemingly simple compared to his earlier stuff--easier, more linear, fewer moving parts--but then you hit a switch and the suddenly half the base seems to transform, plunging you into a hellish fight in the dark. I don't love the new monster, but the ending area's beautiful.

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damned

Unknown date

  
I am really happy Didy is still mapping. I like all his work including this one. The design is really interesting unique and non-linear. The layouts looks maybe too complex, but I didn't have problems to navigate through it. Maybe it could be little bit more difficult. I didn't like the ending so much and that is why I give it only 4/5 - Damned

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Guest

Unknown date

  
Pretty good 4 a unreal/blood-like map. Unfortunately, I found some stuck areas that can't b freed. Confusing map layout, which is good 4 an atmosphere of a ruined infrastructure. The sudden dark/light-ness of 1 sector was 1 hell of a fight though! ~3/5

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Guest

Unknown date

  
great map, although I got stuck somewhere on my first try and wasn't able to escape 4/5

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Guest

Unknown date

  
Stellar level. It gets a little confusing with the non-linear layout and design, but never in an unmanageable way, and I think that adds to the replayability and the fun. A nice mix of ammo (a tad much), monsters, music and ambiance, and a cool little surprise at the end that could have been played up a bit more. It's moody and won't take you too long to finish, but is fun and has more thought in it than most of what's coming out now. Solid 4/5 - Capt. Redundant Captain

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Guest

Unknown date

  
This map is bitchin. Cool looking really original design, I love it. Blakestone 3-30-14

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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