Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dubai

   (13 reviews)
Sign in to follow this  

Guest

About This File

tech-base with a varied theming, mid-sized, generally nonlinear, less puzzle-like


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Player Lin

  
Short, nice looking but plays like shit...well, not shitty...actually it just confusing about the part to the red key, and I didn't found supershotgun...not a fan for using shotgun only to deal with powerful DooM 2 monsters...I hate that. But other than that, it's a solid level for sure. 4/5

Share this review


Link to review
Guest

  
Big and very beautiful, but confusing and monotonous to play. Five stars for visuals, only one or two for gameplay.

Share this review


Link to review
Memfis

Unknown date

  
Nice nonlinear (and perhaps a little confusing) base, very interesting architecture and original design decisions, just as expected from the author of "Beluga". The monster/item placement isn't that hot though, many fights feel sort of like fillers: they are there just to drag the gameplay out. I think Didy can do better. ;)

Share this review


Link to review
Not Jabba

Unknown date

  
Didy was always one of my favorite mappers, and this is a nice comeback map. The level starts out seemingly simple compared to his earlier stuff--easier, more linear, fewer moving parts--but then you hit a switch and the suddenly half the base seems to transform, plunging you into a hellish fight in the dark. I don't love the new monster, but the ending area's beautiful.

Share this review


Link to review
damned

Unknown date

  
I am really happy Didy is still mapping. I like all his work including this one. The design is really interesting unique and non-linear. The layouts looks maybe too complex, but I didn't have problems to navigate through it. Maybe it could be little bit more difficult. I didn't like the ending so much and that is why I give it only 4/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Pretty good 4 a unreal/blood-like map. Unfortunately, I found some stuck areas that can't b freed. Confusing map layout, which is good 4 an atmosphere of a ruined infrastructure. The sudden dark/light-ness of 1 sector was 1 hell of a fight though! ~3/5

Share this review


Link to review
Guest

Unknown date

  
great map, although I got stuck somewhere on my first try and wasn't able to escape 4/5

Share this review


Link to review
Guest

Unknown date

  
Stellar level. It gets a little confusing with the non-linear layout and design, but never in an unmanageable way, and I think that adds to the replayability and the fun. A nice mix of ammo (a tad much), monsters, music and ambiance, and a cool little surprise at the end that could have been played up a bit more. It's moody and won't take you too long to finish, but is fun and has more thought in it than most of what's coming out now. Solid 4/5 - Capt. Redundant Captain

Share this review


Link to review
Guest

Unknown date

  
This map is bitchin. Cool looking really original design, I love it. Blakestone 3-30-14

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
×