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WhoDunIt: The Art of Deception

   (25 reviews)
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About This File

Lies. Deception. Murder.

"Who is the murderer? Some never find out, if he is cunning enough to elude them for long enough. He is normal just like the rest of us, if not a little bit too normal. He is you, and he is me. He is inside the walls, and he is waiting.

Even more interesting is this: If the "murderer" simply blends in and waits, keeping his knife hidden and watching as the innocents off each other one by one, is he still the monster? Sometimes the "innocents" kill more than the "murderer" does. So who is sane?

Don't think about it too long, or you'll become distracted enough for him (or me, or that other guy) to sneak up behind you. Good luck." -WhiteRabbit on "WhoDunIt"

WhoDunIt is a custom gamemode for Zandronum that rewards the observant, and punishes the clumsy.

The game starts with all the players spawning in various locales, armed with little but their fists and an array of melee weapons scattered around the levels. After a short while, one player is chosen as the Murderer. The Murderer's goal is simple: Murder everyone. His preferred method to deliver death? A sliver of metal between the vertebrae.

The Murderer has to be cautious, though! For while the knife is the most efficient and satisfying method of taking out others, drawing it is very loud and visually obvious; Marking him as the largest threat in the room, usually ending with him in a corner getting his skull bashed in by 'The Innocents'.

To make matters worse, all these deaths have left the Murderer with a constantly draining sanity, eventually losing it and committing suicide when unable to watch something squirm and die.

Fortunately, the trademarked knife he carries isn't the only weapon at his disposal; Poisonous chlorine gas, remote cameras, smoke bombs, poisoned first-aid kits, and even Automated trip-wire shotguns allow The Murderer to manipulate and destroy his prey.

But what happens when The Murderer blends in a little too well? What happens if somebody loses it and kills someone completely innocent? Two mistakes. That's all you get before you are removed from the game instantly. After an Innocent kills one Innocent, he is marked with a Yellow Aura, enabling other players to beat him to within an inch of his life before being allowed to venture with the others. Another mistake? You won't be heard from again...

Worse still, The Murderer has a penchant for being able to find the careless, regardless of their location.


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Acid

Unknown date

  
This wad is not without its bugs and annoyances (and trolls), but it's been fun for a long time if you can find a good server. Definitely worth 5 stars for the hard work and amazing mod in general.

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Guest

Unknown date

  
A new and interesting take on multiplayer. Highly recommended if you want to try something a little different than the usual deathmatch. 5/5

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Guest

Unknown date

  
Nice 5/5

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Guest

Unknown date

  
Needs more poolcue. 4/5

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Guest

Unknown date

  
Most fun mod you can play online. IF you can play it online, as nobody ever plays it.

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vezita

Unknown date

  
walking is very slow in gzdoom/skulltag. It is unplayable.

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Doomkid

Unknown date

  
Unsurprisingly, this is awesome. -Doom_kid

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Guest

Unknown date

  
Ill give it 5 stars for all the effort, but I thought it went downhill immediately after the first few updates. I found the earliest incarnations of this to be much more fun than what it ended up as.

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Guest

Unknown date

  
Legendary good multi mod for DooM.Very GooD work!

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Guest

Unknown date

  
Still played to this day good work. (2014)

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Guest

Unknown date

  
The slow running speed, lackluster maps, and lack of fun weapons sort of kills it for me. Not worth the time, imo.

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Guest

Unknown date

  
Exceptionally good!

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Guest

Unknown date

  
The hell is this shit ruining the sanctity of my DOOM? All these newfangled features and content that wasn't in DOOM... lol j/k 5/5

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Unholypimpin

Unknown date

  
Damn and i thought this was done ages ago. 4/5 Thanks for all the fun times =]

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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