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The Chamber Of Damnation

   (10 reviews)
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About This File

I started working on this a long while ago 2008 and put about a years work in off and on but ultimately decided to work on other stuff. There is a lot of texture miss-alignments some bugs etc originally created for Skulltag I have included the necessary files to play this in Zandranom. These maps take the player through a journey into the inner reaches of Hell, Maps are based on large chambers inspiration mainly from Deus Vult Map 02. These are my noob maps, so yes there is a lot of mistakes but at the same time there is also some interesting stuff the Maps are slaughter maps of course =) so please remember this is released as is and has not been fully polished.


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Unknown date

  
line 16 error

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Unknown date

  
Very cool, all in all. Scripting seemed a bit prone to breaking at times - or maybe it was just me. Map 5 was a great culmination. Map 6 was an interesting reimagination of E3M1, but should have been released separately. If you like slaughter, check this out; if not, skip it. 4/5 - ZZ

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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