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Escape from the Cape!

   (6 reviews)
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About This File

You just needed some peace and quiet, so you you decided to take your vacation bass- fishing in the Congo. While there you uncover the Lost City of Zinj. Your adventure takes you deep into the heart of a Nazi compound, and you begin more and more to feel like Dr. Jones.


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Meril

  

Pretty ok. Sometimes confusing. For its age 7/10

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Unknown date

  
Ok, it's an early map, and the author tried to put some originality into it. It's a Nazi base with bad-taste texturing, populated by SS-Troopers, Imps and Demons. You can see, how the maker of this tried to avoid linearity and monotony, but the result doesn't pose as an integral whole, but a strange tutti-frutti-bag. To make long words short: it's easy and ugly, but there are worse maps. 1.5/5 -Milian

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Guest

Unknown date

  
Very Good WAD!

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Guest

Unknown date

  
Who the hell wrote that last review? This is one of the shittiest wads I've ever seen!

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Guest

Unknown date

  
Um, who the hell wrote that last review? This map is actually very good. ****

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Guest

Unknown date

  
Nothing special, but OK.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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