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Frozen Time

   (53 reviews)
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About This File

You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

GLBoom-Plus with gamma 1 is recommended.

Command line: glboom-plus FrozenT.wad -complevel 9

WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

Music: MM2.wad, tnt.wad.

Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

Statusbar: boomtown.wad + woodgfx.wad.

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.


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Spectre01

  

Brilliant visuals and massive, non-linear layout. Gameplay is well-paced with enough challenge to make you feel like a big man without killing you repeatedly. Expect major lag in the main area even in GLBoom+ due to all the midtextures and detailing. Still 5/5 though.

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Player Lin

  
Speechless, just awesome. Found all secrets but not all enemies killed(missed about 100 of them), I nocliped a set of pillars(sector #1664~1666) with special 70 set because the switch(line #19162) didn't worked on my latest GZDooM pre-2.1 build(g2.1.pre-1307- g4e1723e), but whatever, this map still kick ass. 5/5

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Guest

  
This should have won a cacoward in my opinion. I believe it came in as a runner-up, but to me this is brilliant level that easily deserves to be enshrined in the Doom PWAD Hall of Fame. 5/5 stars, legendary.

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Guest

  
Brrrrrr! My compliments. Not only beautiful, it made me cold.

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cannonball

Unknown date

  
Gorgeous winter themed map, with great atmosphere and solid gameplay. Not much more to say other than 5 stars

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Guest

Unknown date

  
one of best maps build out here! Just lagg in the middle { you probly know that } 5\5

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Guest

Unknown date

  
It's very good looking, if not very atmospheric and certainly ice is a rare visual theme in Doom, but I didn't enjoy most of the game play.

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Guest

Unknown date

  
great level!

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Ofisil

Unknown date

  
good looking ice themed map. Gameplay is of the "never-rest" kind with lots of tough battles and balanced ammo. a tad boring in terms of switch hunt. Music was very bad and repetitive 4/5

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Guest

Unknown date

  
Enjoyed VERY MUCH!

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entryway

Unknown date

  
Screenshots: http://prboom-plus.s ourceforge.net/froze nt.html

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Unholypimpin

Unknown date

  
Very nice map that is very well balanced and the winter theme is nice on the eyes. The texturing is also very refreshing and is a nice reprieve from the norm. Overall good fucking job!!! 5/5

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NuMetalManiak

Unknown date

  
brilliant piece of work by one of my favorite Russians, very immersive.

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Guest

Unknown date

  
This map had a theme and visuals, but after about ten minutes became very tedious to play. Ammo was sparse to the point that I was spamming the save button every encounter. I found myself lost several times, most notably when it came time to find the yellow key (which was almost insultingly hidden). I felt like this map really wanted to be a Serious Sam level, but lacked the ammo and attitude. 2/5

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Guest

Unknown date

  
Fantastic map. It takes a lot to slow down my beast of a computer but this level gave it a shot. Will forever be on my hard drive. Played using GZDoom and seemed to work fine. Love the megasphear hidden in the mountain side. Go Deepsea baby. Blakestone 5/5 3-30-14

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Guest

Unknown date

  
This is epic!!! Regardless the slowdowns at the big area, I enjoyed this very much and there is enough action without being too hard. The design is of course a masterpiece and plays good regardless. 5/5 - Optimus

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Cynical

Unknown date

  
I wish I could give this 5-stars. Most of it is brilliant. But there's a spot near the blue armor where if you jump down to the ice, you're stuck. Given the layout of this area, I can't imagine players not wanting to have a look down there, given that the map has already established that jumping down to the ice reveals secrets- this is an incredibly egregious error that should have been caught before release.

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Guest

Unknown date

  
oh so good

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Guest

Unknown date

  
Fantastic scenery (look & details): solid 5/5. Gameplay is imo a bit unbalanced, and has too many snipers & monster pop-ups. And we've seen a boring 2-cybies-in-a-small- room fight a zillion times before, so 3.5/5. About the port: it runs smoothly with glboom+, but glboom+ has way more input lag compared to f.e. (G)ZDoom, which makes it more difficult to play. Overall: despite it shortcomings legendary, so 5/5.

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Guest

Unknown date

  
wonderful desing but complex texture makes drop down speed. I gave up.

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insanoflex312

Unknown date

  
no no no, boring gameplay, slow progression. just a map with eye candy, that's it, nothing else going for it. 3/5

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VylePhinder

Unknown date

  
Holy Jesus, a new Deadall map! I'm just gonna get this vote out of the way. To vote less than 5/5, is to suggest that Eternal is capable of wadding with less than perfect results. That is something I just cannot accept... 5/5

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Guest

Unknown date

  
Primo!

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Guest

Unknown date

  
I'm goona give it a 3 because I couldn't play it due to a giant lag in the big area.

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Guest

Unknown date

  
This guy the king.

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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