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Frozen Time

   (53 reviews)
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About This File

You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

GLBoom-Plus with gamma 1 is recommended.

Command line: glboom-plus FrozenT.wad -complevel 9

WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

Music: MM2.wad, tnt.wad.

Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

Statusbar: boomtown.wad + woodgfx.wad.

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.


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Spectre01

  

Brilliant visuals and massive, non-linear layout. Gameplay is well-paced with enough challenge to make you feel like a big man without killing you repeatedly. Expect major lag in the main area even in GLBoom+ due to all the midtextures and detailing. Still 5/5 though.

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Player Lin

  
Speechless, just awesome. Found all secrets but not all enemies killed(missed about 100 of them), I nocliped a set of pillars(sector #1664~1666) with special 70 set because the switch(line #19162) didn't worked on my latest GZDooM pre-2.1 build(g2.1.pre-1307- g4e1723e), but whatever, this map still kick ass. 5/5

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Guest

  
This should have won a cacoward in my opinion. I believe it came in as a runner-up, but to me this is brilliant level that easily deserves to be enshrined in the Doom PWAD Hall of Fame. 5/5 stars, legendary.

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Guest

  
Brrrrrr! My compliments. Not only beautiful, it made me cold.

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cannonball

Unknown date

  
Gorgeous winter themed map, with great atmosphere and solid gameplay. Not much more to say other than 5 stars

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Guest

Unknown date

  
one of best maps build out here! Just lagg in the middle { you probly know that } 5\5

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Guest

Unknown date

  
It's very good looking, if not very atmospheric and certainly ice is a rare visual theme in Doom, but I didn't enjoy most of the game play.

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Guest

Unknown date

  
great level!

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Ofisil

Unknown date

  
good looking ice themed map. Gameplay is of the "never-rest" kind with lots of tough battles and balanced ammo. a tad boring in terms of switch hunt. Music was very bad and repetitive 4/5

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Guest

Unknown date

  
Enjoyed VERY MUCH!

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entryway

Unknown date

  
Screenshots: http://prboom-plus.s ourceforge.net/froze nt.html

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Unholypimpin

Unknown date

  
Very nice map that is very well balanced and the winter theme is nice on the eyes. The texturing is also very refreshing and is a nice reprieve from the norm. Overall good fucking job!!! 5/5

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NuMetalManiak

Unknown date

  
brilliant piece of work by one of my favorite Russians, very immersive.

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Guest

Unknown date

  
This map had a theme and visuals, but after about ten minutes became very tedious to play. Ammo was sparse to the point that I was spamming the save button every encounter. I found myself lost several times, most notably when it came time to find the yellow key (which was almost insultingly hidden). I felt like this map really wanted to be a Serious Sam level, but lacked the ammo and attitude. 2/5

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Guest

Unknown date

  
Fantastic map. It takes a lot to slow down my beast of a computer but this level gave it a shot. Will forever be on my hard drive. Played using GZDoom and seemed to work fine. Love the megasphear hidden in the mountain side. Go Deepsea baby. Blakestone 5/5 3-30-14

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Guest

Unknown date

  
This is epic!!! Regardless the slowdowns at the big area, I enjoyed this very much and there is enough action without being too hard. The design is of course a masterpiece and plays good regardless. 5/5 - Optimus

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Cynical

Unknown date

  
I wish I could give this 5-stars. Most of it is brilliant. But there's a spot near the blue armor where if you jump down to the ice, you're stuck. Given the layout of this area, I can't imagine players not wanting to have a look down there, given that the map has already established that jumping down to the ice reveals secrets- this is an incredibly egregious error that should have been caught before release.

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Guest

Unknown date

  
oh so good

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Guest

Unknown date

  
Fantastic scenery (look & details): solid 5/5. Gameplay is imo a bit unbalanced, and has too many snipers & monster pop-ups. And we've seen a boring 2-cybies-in-a-small- room fight a zillion times before, so 3.5/5. About the port: it runs smoothly with glboom+, but glboom+ has way more input lag compared to f.e. (G)ZDoom, which makes it more difficult to play. Overall: despite it shortcomings legendary, so 5/5.

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Guest

Unknown date

  
wonderful desing but complex texture makes drop down speed. I gave up.

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insanoflex312

Unknown date

  
no no no, boring gameplay, slow progression. just a map with eye candy, that's it, nothing else going for it. 3/5

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VylePhinder

Unknown date

  
Holy Jesus, a new Deadall map! I'm just gonna get this vote out of the way. To vote less than 5/5, is to suggest that Eternal is capable of wadding with less than perfect results. That is something I just cannot accept... 5/5

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Guest

Unknown date

  
Primo!

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Guest

Unknown date

  
I'm goona give it a 3 because I couldn't play it due to a giant lag in the big area.

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Guest

Unknown date

  
This guy the king.

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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