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Frozen Time

   (53 reviews)
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About This File

You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

GLBoom-Plus with gamma 1 is recommended.

Command line: glboom-plus FrozenT.wad -complevel 9

WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

Music: MM2.wad, tnt.wad.

Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

Statusbar: boomtown.wad + woodgfx.wad.

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.


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Spectre01

  

Brilliant visuals and massive, non-linear layout. Gameplay is well-paced with enough challenge to make you feel like a big man without killing you repeatedly. Expect major lag in the main area even in GLBoom+ due to all the midtextures and detailing. Still 5/5 though.

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Player Lin

  
Speechless, just awesome. Found all secrets but not all enemies killed(missed about 100 of them), I nocliped a set of pillars(sector #1664~1666) with special 70 set because the switch(line #19162) didn't worked on my latest GZDooM pre-2.1 build(g2.1.pre-1307- g4e1723e), but whatever, this map still kick ass. 5/5

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Guest

  
This should have won a cacoward in my opinion. I believe it came in as a runner-up, but to me this is brilliant level that easily deserves to be enshrined in the Doom PWAD Hall of Fame. 5/5 stars, legendary.

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Guest

  
Brrrrrr! My compliments. Not only beautiful, it made me cold.

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cannonball

Unknown date

  
Gorgeous winter themed map, with great atmosphere and solid gameplay. Not much more to say other than 5 stars

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Guest

Unknown date

  
one of best maps build out here! Just lagg in the middle { you probly know that } 5\5

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Guest

Unknown date

  
It's very good looking, if not very atmospheric and certainly ice is a rare visual theme in Doom, but I didn't enjoy most of the game play.

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Guest

Unknown date

  
great level!

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Ofisil

Unknown date

  
good looking ice themed map. Gameplay is of the "never-rest" kind with lots of tough battles and balanced ammo. a tad boring in terms of switch hunt. Music was very bad and repetitive 4/5

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Guest

Unknown date

  
Enjoyed VERY MUCH!

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entryway

Unknown date

  
Screenshots: http://prboom-plus.s ourceforge.net/froze nt.html

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Unholypimpin

Unknown date

  
Very nice map that is very well balanced and the winter theme is nice on the eyes. The texturing is also very refreshing and is a nice reprieve from the norm. Overall good fucking job!!! 5/5

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NuMetalManiak

Unknown date

  
brilliant piece of work by one of my favorite Russians, very immersive.

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Guest

Unknown date

  
This map had a theme and visuals, but after about ten minutes became very tedious to play. Ammo was sparse to the point that I was spamming the save button every encounter. I found myself lost several times, most notably when it came time to find the yellow key (which was almost insultingly hidden). I felt like this map really wanted to be a Serious Sam level, but lacked the ammo and attitude. 2/5

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Guest

Unknown date

  
Fantastic map. It takes a lot to slow down my beast of a computer but this level gave it a shot. Will forever be on my hard drive. Played using GZDoom and seemed to work fine. Love the megasphear hidden in the mountain side. Go Deepsea baby. Blakestone 5/5 3-30-14

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Guest

Unknown date

  
This is epic!!! Regardless the slowdowns at the big area, I enjoyed this very much and there is enough action without being too hard. The design is of course a masterpiece and plays good regardless. 5/5 - Optimus

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Cynical

Unknown date

  
I wish I could give this 5-stars. Most of it is brilliant. But there's a spot near the blue armor where if you jump down to the ice, you're stuck. Given the layout of this area, I can't imagine players not wanting to have a look down there, given that the map has already established that jumping down to the ice reveals secrets- this is an incredibly egregious error that should have been caught before release.

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Guest

Unknown date

  
oh so good

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Guest

Unknown date

  
Fantastic scenery (look & details): solid 5/5. Gameplay is imo a bit unbalanced, and has too many snipers & monster pop-ups. And we've seen a boring 2-cybies-in-a-small- room fight a zillion times before, so 3.5/5. About the port: it runs smoothly with glboom+, but glboom+ has way more input lag compared to f.e. (G)ZDoom, which makes it more difficult to play. Overall: despite it shortcomings legendary, so 5/5.

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Guest

Unknown date

  
wonderful desing but complex texture makes drop down speed. I gave up.

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insanoflex312

Unknown date

  
no no no, boring gameplay, slow progression. just a map with eye candy, that's it, nothing else going for it. 3/5

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VylePhinder

Unknown date

  
Holy Jesus, a new Deadall map! I'm just gonna get this vote out of the way. To vote less than 5/5, is to suggest that Eternal is capable of wadding with less than perfect results. That is something I just cannot accept... 5/5

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Guest

Unknown date

  
Primo!

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Guest

Unknown date

  
I'm goona give it a 3 because I couldn't play it due to a giant lag in the big area.

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Guest

Unknown date

  
This guy the king.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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