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Frozen Time

   (53 reviews)
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About This File

You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

GLBoom-Plus with gamma 1 is recommended.

Command line: glboom-plus FrozenT.wad -complevel 9

WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

Music: MM2.wad, tnt.wad.

Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

Statusbar: boomtown.wad + woodgfx.wad.

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.


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Spectre01

  

Brilliant visuals and massive, non-linear layout. Gameplay is well-paced with enough challenge to make you feel like a big man without killing you repeatedly. Expect major lag in the main area even in GLBoom+ due to all the midtextures and detailing. Still 5/5 though.

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Player Lin

  
Speechless, just awesome. Found all secrets but not all enemies killed(missed about 100 of them), I nocliped a set of pillars(sector #1664~1666) with special 70 set because the switch(line #19162) didn't worked on my latest GZDooM pre-2.1 build(g2.1.pre-1307- g4e1723e), but whatever, this map still kick ass. 5/5

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Guest

  
This should have won a cacoward in my opinion. I believe it came in as a runner-up, but to me this is brilliant level that easily deserves to be enshrined in the Doom PWAD Hall of Fame. 5/5 stars, legendary.

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Guest

  
Brrrrrr! My compliments. Not only beautiful, it made me cold.

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cannonball

Unknown date

  
Gorgeous winter themed map, with great atmosphere and solid gameplay. Not much more to say other than 5 stars

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Guest

Unknown date

  
one of best maps build out here! Just lagg in the middle { you probly know that } 5\5

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Guest

Unknown date

  
It's very good looking, if not very atmospheric and certainly ice is a rare visual theme in Doom, but I didn't enjoy most of the game play.

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Guest

Unknown date

  
great level!

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Ofisil

Unknown date

  
good looking ice themed map. Gameplay is of the "never-rest" kind with lots of tough battles and balanced ammo. a tad boring in terms of switch hunt. Music was very bad and repetitive 4/5

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Guest

Unknown date

  
Enjoyed VERY MUCH!

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entryway

Unknown date

  
Screenshots: http://prboom-plus.s ourceforge.net/froze nt.html

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Unholypimpin

Unknown date

  
Very nice map that is very well balanced and the winter theme is nice on the eyes. The texturing is also very refreshing and is a nice reprieve from the norm. Overall good fucking job!!! 5/5

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NuMetalManiak

Unknown date

  
brilliant piece of work by one of my favorite Russians, very immersive.

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Guest

Unknown date

  
This map had a theme and visuals, but after about ten minutes became very tedious to play. Ammo was sparse to the point that I was spamming the save button every encounter. I found myself lost several times, most notably when it came time to find the yellow key (which was almost insultingly hidden). I felt like this map really wanted to be a Serious Sam level, but lacked the ammo and attitude. 2/5

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Guest

Unknown date

  
Fantastic map. It takes a lot to slow down my beast of a computer but this level gave it a shot. Will forever be on my hard drive. Played using GZDoom and seemed to work fine. Love the megasphear hidden in the mountain side. Go Deepsea baby. Blakestone 5/5 3-30-14

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Guest

Unknown date

  
This is epic!!! Regardless the slowdowns at the big area, I enjoyed this very much and there is enough action without being too hard. The design is of course a masterpiece and plays good regardless. 5/5 - Optimus

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Cynical

Unknown date

  
I wish I could give this 5-stars. Most of it is brilliant. But there's a spot near the blue armor where if you jump down to the ice, you're stuck. Given the layout of this area, I can't imagine players not wanting to have a look down there, given that the map has already established that jumping down to the ice reveals secrets- this is an incredibly egregious error that should have been caught before release.

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Guest

Unknown date

  
oh so good

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Guest

Unknown date

  
Fantastic scenery (look & details): solid 5/5. Gameplay is imo a bit unbalanced, and has too many snipers & monster pop-ups. And we've seen a boring 2-cybies-in-a-small- room fight a zillion times before, so 3.5/5. About the port: it runs smoothly with glboom+, but glboom+ has way more input lag compared to f.e. (G)ZDoom, which makes it more difficult to play. Overall: despite it shortcomings legendary, so 5/5.

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Guest

Unknown date

  
wonderful desing but complex texture makes drop down speed. I gave up.

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insanoflex312

Unknown date

  
no no no, boring gameplay, slow progression. just a map with eye candy, that's it, nothing else going for it. 3/5

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VylePhinder

Unknown date

  
Holy Jesus, a new Deadall map! I'm just gonna get this vote out of the way. To vote less than 5/5, is to suggest that Eternal is capable of wadding with less than perfect results. That is something I just cannot accept... 5/5

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Guest

Unknown date

  
Primo!

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Guest

Unknown date

  
I'm goona give it a 3 because I couldn't play it due to a giant lag in the big area.

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Guest

Unknown date

  
This guy the king.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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