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HexQuak5 for HEXEN Final 5.0

   (4 reviews)
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map01 Hexquake: With some new features.


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whirledtsar

  

The first level, Hexquake (which was also uploaded separately and reviewed previously by myself), is awesome. Lots of cool puzzles and stuff to do. But after that things go down hill, fast and hard. The next 4 levels are unnecessarily labyrinthine and full of obtuse switch hunts, unfun boss fights, bizarre new graphics, and terrible English. I don't know what the hell happened, maybe the author crashed his car and got brain damage, losing his ability to design a good level. I recommend just downloading the standalone version of Hexquake.

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Player Lin

  
It's hard and confusing on layout but fights not too hard and you have a lot of ammo, plus boring hunting switches and boss fights. Since it's 1996 mod I won't be too surprised... 2/5 -playerlin

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Memfis

Unknown date

  
Be careful, on map01 you can die by simply pressing on some walls and ZDoom wouldn't let you resurrect (you'll get some weird message about the player being no longer connected to its body). After that happened to me, I immediately lost interest and gave up. The levels are kinda crappy anyway: flat and uninspired, with easy fights and tons of mana and health items. Unintuitive switchhunting is present as well.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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