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The Damned

   (6 reviews)
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About This File

A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.


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<inactive>Player Lin

  
I won't give 5 but 4, too much ammo/health for sure but I guess id maps tends have that happened. :p

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Pottus

Unknown date

  
Just finished playing this and it was really good I think 5/5 is worth giving here it really captured the original game play flow of Doom while presenting a well built and fun map good job!

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Lightning Hunter

Unknown date

  
Definitely a classic feeling, atmospheric, enjoyable map. However, like many of Mr. Chris's maps, there is too much ammo and health - so it's not the best challenge around. Still fun to play through, though. 3.5/5.

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Xaser

Unknown date

  
To fill in the description gaps, this map was originally submitted to DTWID under the name "Dark Passage", and was a collab between Mr. Chris, Marnetmar, and the late PhobosDeimos1. It's included in DTWID-LE as E2M7, as well (with a few minor bugfixes).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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