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The Damned

   (6 reviews)
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About This File

A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.


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<inactive>Player Lin

  
I won't give 5 but 4, too much ammo/health for sure but I guess id maps tends have that happened. :p

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Pottus

Unknown date

  
Just finished playing this and it was really good I think 5/5 is worth giving here it really captured the original game play flow of Doom while presenting a well built and fun map good job!

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Lightning Hunter

Unknown date

  
Definitely a classic feeling, atmospheric, enjoyable map. However, like many of Mr. Chris's maps, there is too much ammo and health - so it's not the best challenge around. Still fun to play through, though. 3.5/5.

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Xaser

Unknown date

  
To fill in the description gaps, this map was originally submitted to DTWID under the name "Dark Passage", and was a collab between Mr. Chris, Marnetmar, and the late PhobosDeimos1. It's included in DTWID-LE as E2M7, as well (with a few minor bugfixes).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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