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Horalky

   (11 reviews)
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4 Screenshots

About This File

This is a map I made with all vertices lying on the 64 grid. I was originally making it for the Russian "Grid 64 Contest" but I couldn't finish it in time. STORY: Our hero was angry because Horalky were renamed to Goralki (wtf the old name was better) so he went to their office to complain. However, 20 hours into his journey he realized that he forgot to look in Google Maps where to go. And he couldn't load them in his iPad because the damn thing wouldn't connect to the internet. Then he decided to call it day and just go home. Maybe all that stuff about names isn't that important anyway.


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<inactive>Player Lin

  
I always love such of level, some may feel getting old but for me it's just enough before I feel boring, just enough ammo and no stupid-shitloads of monsters kicked my ass. So I'm like this level so much. :D 4/5

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Memfis

  
Looks pretty decent for the most part: not beautiful but not ugly either and it doesn't seem to suffer from the 64 grid limitation much. However, the gameplay is very unimaginative, with too low and too constant monster density: every time you enter a new area you encounter 3-5 scattered enemies. The map never deviates from this principle, which gets old quickly. Well, most of the monster placement was done in like 30 minutes if I remember correctly.

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Guest

Unknown date

  
Typical old-style look-and-feel wad with some nice exploration. Fights are quite easy, but imo it's a nice 10-minutes wad. 3.5/5

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Guest

Unknown date

  
Challenging. Got me near using ressurection three times but I survived all :) 4/5 - Optimus

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cannonball

Unknown date

  
Good job yet again. For the love of god make an episode or megawad and stop teasing us :P 4 stars

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Guest

Unknown date

  
Very non-linear, quite puzzlish; probably a good map for those who enjoy that sort of thing, but not for me. I prefer fairly straight action, and didn't enjoy this. 2/5 - ZZ

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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