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DTS-T

   (60 reviews)
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13 Screenshots

About This File

A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. There were two prototypes of this machine but one morning, one of them was found missing! Needless to say that one lone marine is sent through the second device, to find out where the missing prototype might be and who is behind the theft...


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Guest

  
Loved it!

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Guest

  
I liked it well enough.

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Guest

  
This is the very reason why I'm never enthusiastic about a zdoom mapset.

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Guest

  
All you should not do in a doom mod. Looks more like a half-life, narrative shit.

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NuMetalManiak

  
this is pretty bad. the voice acting was horrible to hear and the levels although classic in gameplay pulled a few troll moments. design is shit for the most part and the ZDoom stuff that gets pulled gets really gimmicky and annoying.

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Guest

  
I had fun with it, which is more than I can say for a lot of recent idgames releases. There were a few "fuck you" moments that felt really dickish and it's not the most pretty/polished set of levels but it's something I'll find myself coming back to and playing through in the future (again, more than I can say for a lot of modern idgames releases).

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AD_79

  
No.

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Guest

  
Not my cup of tea. Level design awful (and i tend to be forgiving in that area, gameplay being much more important). Don't expect much in the gameplay dept. either, though some interesting ideas scattered thru the game (running around someone's innards NOT being one of them)

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Guest

Unknown date

  
Overall 3/5

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TheMightyHeracross

Unknown date

  
Pretty good. Nice modern features, but the levels were a bit bland. BUt the gameplay was great, that matters more.

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Guest

Unknown date

  
Script error, "DTS-T.pk3:Scurryin gRats.wad:DECORATE" line 60: "VULNERABLE" is an unknown flag

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Guest

Unknown date

  
5/5 5/5 5/5 !!!

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Lizardcommando

Unknown date

  
It's not a bad megawad. It reminds me of Fragport or Super Sonic Doom with its very simplistic map design that tries to make realistic worlds in the Doom engine. The story is interesting, it's hard to hear though when you're in the middle of the level with the guy trying to talk to you while dodging fireballs at the same time. It could have benefited from subtitles.

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Guest

Unknown date

  
Revives my faith not only in Doom, but video gaming in general. Beyond excellent! My biggest grievance are the inescapable pits found around the map. Otherwise, thoroughly entertaining and brilliant.

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CorSair

Unknown date

  
As many others probably point out, this wad starts very slowly and is boring, and looks like it came out in like '98 and before, but going through it, level design starts improve. Especially chapter 4... I consider it as a climax. And story, although not THAT unique, deserves some merit too. 5/5

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VylePhinder

Unknown date

  
This wad is one of my top favorite wads of all time. Very awesomely executed varied them maps. And the Apostruct is AMAZING 5/5

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Guest

Unknown date

  
Most of the criticisms are valid: bland design, poor ammo/monster ratio, goofy jokes. But the combination of a plot and voice acting, as well as an attempt to really make a coherent levelset pushes this one up the scale for me. I think the positives outweigh the negatives, and it's been a while since I had fun playing through a whole megawad, the sort of lame early levels notwithstanding. Designer has lots of promise, but this was fun and inspiring and I definitely recommend it.-$loppy&oe

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Tarnsman

Unknown date

  
I just played through this thing in one sitting. I now have three types of cancer, my company went bankrupt, and my girlfriend died as a result. 0/5

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Csonicgo

Unknown date

  
My side hurts from laughing so hard at this, oh yeah btw 0/5

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The Ultimate DooMer

Unknown date

  
Absolutely amazing. Great themes and atmosphere, the story and voice acting is unusual but it works and while the gameplay is a bit easy for the most part it does get tougher later on. But without a doubt it's one of the freshest, most creative and engaging wads to come out for a long time. It will be a great injustice when the cacowards come out and a random vanilla map gets an award instead of this...detail is NOT everything. Anyone voting 0/5 probably played the first few maps and quit.

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Guest

Unknown date

  
Everything is OK on this WAD, except the beginning wich is a little empty...

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perfectpitchrob

Unknown date

  
Don't judge this was by its admittingly primitive first episode. It gets progressively better and by the final episode, some of the levels are astonishingly amazing such as maps 25, 28, and 29. The backstory is pretty captivating as well.

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esselfortium

Unknown date

  
After playing the entire wad, I'm convinced this is some sort of in-joke that I'm not in on. The "better" fourth episode still features the same "irritating rooms and endless spaghetti-string corridors" layouts as the rest, but complements them with such highlights as sector-based hairy penises (I wish I were kidding) or Doomguy going on a guided tour of the digestive system, plopping out of a butt into a giant toilet. Are we positive this isn't Terry's magnum opus in disguise?

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Guest

Unknown date

  
I endured through all of this on the promise that it would shake off its primitive beginnings. It never did.

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Marcaek

Unknown date

  
5/5 should be reserved for the cream of the crop, not a megawad with poorly implemented ZDoom features, '94 era layouts, , awful weapon progression, one or two decent maps and a story. Sorry Deathmatcher, I think you've been a victim of overly generous criticism here. You can do better, If I were you I'd take the best levels in here, give them a makeover, and release them in a new package. You could even keep the story as long as you changed the relative bits. Skippable cutscenes would help as well.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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