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DTS-T

   (60 reviews)
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13 Screenshots

About This File

A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. There were two prototypes of this machine but one morning, one of them was found missing! Needless to say that one lone marine is sent through the second device, to find out where the missing prototype might be and who is behind the theft...


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Guest

  
Loved it!

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Guest

  
I liked it well enough.

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Guest

  
This is the very reason why I'm never enthusiastic about a zdoom mapset.

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Guest

  
All you should not do in a doom mod. Looks more like a half-life, narrative shit.

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NuMetalManiak

  
this is pretty bad. the voice acting was horrible to hear and the levels although classic in gameplay pulled a few troll moments. design is shit for the most part and the ZDoom stuff that gets pulled gets really gimmicky and annoying.

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Guest

  
I had fun with it, which is more than I can say for a lot of recent idgames releases. There were a few "fuck you" moments that felt really dickish and it's not the most pretty/polished set of levels but it's something I'll find myself coming back to and playing through in the future (again, more than I can say for a lot of modern idgames releases).

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AD_79

  
No.

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Guest

  
Not my cup of tea. Level design awful (and i tend to be forgiving in that area, gameplay being much more important). Don't expect much in the gameplay dept. either, though some interesting ideas scattered thru the game (running around someone's innards NOT being one of them)

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Guest

Unknown date

  
Overall 3/5

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TheMightyHeracross

Unknown date

  
Pretty good. Nice modern features, but the levels were a bit bland. BUt the gameplay was great, that matters more.

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Guest

Unknown date

  
Script error, "DTS-T.pk3:Scurryin gRats.wad:DECORATE" line 60: "VULNERABLE" is an unknown flag

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Guest

Unknown date

  
5/5 5/5 5/5 !!!

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Lizardcommando

Unknown date

  
It's not a bad megawad. It reminds me of Fragport or Super Sonic Doom with its very simplistic map design that tries to make realistic worlds in the Doom engine. The story is interesting, it's hard to hear though when you're in the middle of the level with the guy trying to talk to you while dodging fireballs at the same time. It could have benefited from subtitles.

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Guest

Unknown date

  
Revives my faith not only in Doom, but video gaming in general. Beyond excellent! My biggest grievance are the inescapable pits found around the map. Otherwise, thoroughly entertaining and brilliant.

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CorSair

Unknown date

  
As many others probably point out, this wad starts very slowly and is boring, and looks like it came out in like '98 and before, but going through it, level design starts improve. Especially chapter 4... I consider it as a climax. And story, although not THAT unique, deserves some merit too. 5/5

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VylePhinder

Unknown date

  
This wad is one of my top favorite wads of all time. Very awesomely executed varied them maps. And the Apostruct is AMAZING 5/5

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Guest

Unknown date

  
Most of the criticisms are valid: bland design, poor ammo/monster ratio, goofy jokes. But the combination of a plot and voice acting, as well as an attempt to really make a coherent levelset pushes this one up the scale for me. I think the positives outweigh the negatives, and it's been a while since I had fun playing through a whole megawad, the sort of lame early levels notwithstanding. Designer has lots of promise, but this was fun and inspiring and I definitely recommend it.-$loppy&oe

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Tarnsman

Unknown date

  
I just played through this thing in one sitting. I now have three types of cancer, my company went bankrupt, and my girlfriend died as a result. 0/5

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Csonicgo

Unknown date

  
My side hurts from laughing so hard at this, oh yeah btw 0/5

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The Ultimate DooMer

Unknown date

  
Absolutely amazing. Great themes and atmosphere, the story and voice acting is unusual but it works and while the gameplay is a bit easy for the most part it does get tougher later on. But without a doubt it's one of the freshest, most creative and engaging wads to come out for a long time. It will be a great injustice when the cacowards come out and a random vanilla map gets an award instead of this...detail is NOT everything. Anyone voting 0/5 probably played the first few maps and quit.

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Guest

Unknown date

  
Everything is OK on this WAD, except the beginning wich is a little empty...

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punnyone

Unknown date

  
Don't judge this was by its admittingly primitive first episode. It gets progressively better and by the final episode, some of the levels are astonishingly amazing such as maps 25, 28, and 29. The backstory is pretty captivating as well.

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esselfortium

Unknown date

  
After playing the entire wad, I'm convinced this is some sort of in-joke that I'm not in on. The "better" fourth episode still features the same "irritating rooms and endless spaghetti-string corridors" layouts as the rest, but complements them with such highlights as sector-based hairy penises (I wish I were kidding) or Doomguy going on a guided tour of the digestive system, plopping out of a butt into a giant toilet. Are we positive this isn't Terry's magnum opus in disguise?

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Guest

Unknown date

  
I endured through all of this on the promise that it would shake off its primitive beginnings. It never did.

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Marcaek

Unknown date

  
5/5 should be reserved for the cream of the crop, not a megawad with poorly implemented ZDoom features, '94 era layouts, , awful weapon progression, one or two decent maps and a story. Sorry Deathmatcher, I think you've been a victim of overly generous criticism here. You can do better, If I were you I'd take the best levels in here, give them a makeover, and release them in a new package. You could even keep the story as long as you changed the relative bits. Skippable cutscenes would help as well.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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