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Happy Birthday, Lainos!

   (6 reviews)
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5 Screenshots

About This File

A small present for Christmas of year 2012 and for the 21th bithday of Lainos, author of Sacrament, Doxylamine Moon: Overdose, 5till L1 Complex, Object 32-33-34 and several other cool maps.

Previously, I wanted to make a city level which is similar to Doxylamine Moon: Overdose, as a tribute, but I had lack of ideas and inspiration, so I decided to make it as a present. Well, it seems it was successfull. =)

Very important note: I integrated the map to the original Doxylamine OD file, which means that I changed the levels and their names only + I added one texture (LAINOS), which is a photo from Lainos. =)


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<inactive>Player Lin

  
Just too short, then I don't have other complain at all...soild map with about 10 mins, but I guess it's not just enough. 3/5

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Guest

Unknown date

  
Even tough it's simple, and interesting environment you created there! A good idea that can be pushed forward investigating. Keep on mapping, It's allways a learning process! -ElRodo

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Memfis

Unknown date

  
Short linear city map in Lainos style with quite banal gameplay and mixed visuals (nice in some areas, bland in the other). Might be moderately fun once.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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