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80's Horror Soundtrack

   (16 reviews)
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About This File

Replaces the default music with a variety of .OGG tracks that could have appeared in the original game if it had been released in the 80's. That might sound weird, but fans of the original midis might actually like this.


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Guest

Unknown date

  
AWFUL! Just like all your other wads. 0/5 -Ogre

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Guest

Unknown date

  
terrible! 0/5

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NoneeLlama

Unknown date

  
I don't get how "fans of the original midis might actually like this", since the original Doom soundtrack is inspired (for the most part) by 90's rock/metal, and this is 80's synth music, so it's two different styles of genres. But the music in this wad is great in it's own terms, even thought it doesn't really fit the original Doom 2 maps, but they could be useful for some other wads. 4/5

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Guest

Unknown date

  
an shitty music wad that has the quality of 1994's music. 0/5

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Obsidian

Unknown date

  
Brilliant music that you could fit into a Doom map easily, although it doesn't quite match the Doom II maps that well: it's a common complaint with most music replacement wads, don't sweat it. :) The music takes up a butt-ton of space unfortunately: if you could make seperate wads for the different IWADs that'd probably be a good idea. All in all, good music that might be in my upcoming maps. :P 4 stars. - Obsidian

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Guest

Unknown date

  
sucks ass, doesn't fit doom, and like the guy above me said, it has the quality of 1994's music, 0/5

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Guest

Unknown date

  
Herculine the failure fails once again.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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