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The Eye

   (52 reviews)
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4 Screenshots

About This File

A fairly tough single map with a circular layout and moments of mild carnage


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Jezze

  

The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.

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Loud Silence

· Edited by Rimantas

  

Layout is superb, map looks gorgeous on SW renderer! Difficulty is hellish, it took me few hours to beat map with all kills on Ultra Violence. I didn't use freelook, jumping, crouching or any other cheats.

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Spectre01

  

Cool circular layout and a very high level of detail. Gameplay provides a fun challenge and none of it feels like a chore. 4/5

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Nems

  

A very beautiful albeit difficult map. The fight up the central tower in particular is tough but fair. In fact, that's pretty much the entire map in a nutshell: beautiful, tough but fair. Give it a spin. <3

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Guest

  
I loved it. Very great looking map with great architecture. Fun and beautiful!

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Guest

  
Great map.

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Doom OG

Unknown date

  
The architecture is amazing, but its too hard to enjoy. 4/5

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Pavera

Unknown date

  
There's a lot of love in this map, and while I personally think the visual design is often a bit busy, it's certainly an impressive architectural feat. Therefore, I assign a positive rating!

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dannebubinga

Unknown date

  
mouldy is a true artist! the gameplay could have been a wee bit better, but the overall design of the map is breathtaking. legendary //danne

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NoisyVelvet

Unknown date

  
playing on low difficulty settings helps if you don't want to save too often.

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Guest

Unknown date

  
This level looks really great. lots of stairways, architecture... then some dumass put a BILLION MONSTERS in it!!! EVERYWHERE!!! IDDQD + IDFA = C.R.A.P. no fun.. shoot shoot blast it ........ BORING!!! BORING!!! ETC.etc.etc.etc. 0/5

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Guest

Unknown date

  
Yeah, sure the map looks nice and all but I have to agree with the comment above me. It's just way too hard to enjoy. I mean, I'm a pretty good at Doom and I gave this WAD a lot of tries but I just don't have the drive to go any further. I'll give it a 3/5 though. I just wish the difficulty was a bit more balanced.

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CorSair

Unknown date

  
Is a bitch at times, but not impossible. Good in design and has excellent visuals. ****

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SFoZ911

Unknown date

  
Not a cacowards material, sry. this map is not that good as people say. it may be epic, but not very fun.

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Guest

Unknown date

  
Good fun, nice design and lots of monsters. Just too difficult for me though, needs for health pickups.

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Unholypimpin

Unknown date

  
The map itself looks quite nice and has a pretty nice theme too. The gameplay is pretty good too, eventhough it can still use some refinement in certain areas. Overall 5/5 because the map looks nice and its pretty challenging.

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Ofisil

Unknown date

  
Great semi-slaughter WAD. Extremely detailed and entertainingly tough. A must have. 4/5

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Guest

Unknown date

  
From what I saw the scenery is epic but unfortunately it lags pretty bad with brutal doom.

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Guest

Unknown date

  
this map looks gorgeous -scientist

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Guest

Unknown date

  
I like too much!!!!

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Guest

Unknown date

  
I found the gameplay really challenging, and the architecture to be pretty good. Prepare for some hectic gameplay at the end part! Two thumbs up from me. 4/5. -TRRobin.

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killer2

Unknown date

  
Beautiful map with a wonderful and unique design. The battles were fun and it's nice to see a non-linear map every now and then. To the people that say it's too difficult, honestly I don't think that should affect your review. Also, it took me 3 saves total to beat it on UV on the first run, so...yeah.

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Guest

Unknown date

  
wonderful design and hard level..but exit lift has an error. I jumped with crouching

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Guest

Unknown date

  
Amazing architecture. Great gameplay. Fun arenas and good weapon balance. I would argue that the last part was a little too easy - you get a huge surplus of rockets and cells, as well as an invulnerability sphere. On the flipside, it felt nice after the difficult fights that came before it. 5/5

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Guest

Unknown date

  
A very impressive and original offering by Mouldy. The architecture and texturing is a sight to behold, the layout and flow is great, and the difficulty level was just right in my opinion. This map has a lot of character; it's very unique and I highly recommend it. 5/5 stars.

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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