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The Eye

   (52 reviews)
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4 Screenshots

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A fairly tough single map with a circular layout and moments of mild carnage


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Jezze

  

The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.

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Loud Silence

· Edited by Rimantas

  

Layout is superb, map looks gorgeous on SW renderer! Difficulty is hellish, it took me few hours to beat map with all kills on Ultra Violence. I didn't use freelook, jumping, crouching or any other cheats.

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Spectre01

  

Cool circular layout and a very high level of detail. Gameplay provides a fun challenge and none of it feels like a chore. 4/5

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Nems

  

A very beautiful albeit difficult map. The fight up the central tower in particular is tough but fair. In fact, that's pretty much the entire map in a nutshell: beautiful, tough but fair. Give it a spin. <3

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Guest

  
I loved it. Very great looking map with great architecture. Fun and beautiful!

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Guest

  
Great map.

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marysson

Unknown date

  
The architecture is amazing, but its too hard to enjoy. 4/5

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Pavera

Unknown date

  
There's a lot of love in this map, and while I personally think the visual design is often a bit busy, it's certainly an impressive architectural feat. Therefore, I assign a positive rating!

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dannebubinga

Unknown date

  
mouldy is a true artist! the gameplay could have been a wee bit better, but the overall design of the map is breathtaking. legendary //danne

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NoisyVelvet

Unknown date

  
playing on low difficulty settings helps if you don't want to save too often.

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Guest

Unknown date

  
This level looks really great. lots of stairways, architecture... then some dumass put a BILLION MONSTERS in it!!! EVERYWHERE!!! IDDQD + IDFA = C.R.A.P. no fun.. shoot shoot blast it ........ BORING!!! BORING!!! ETC.etc.etc.etc. 0/5

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Guest

Unknown date

  
Yeah, sure the map looks nice and all but I have to agree with the comment above me. It's just way too hard to enjoy. I mean, I'm a pretty good at Doom and I gave this WAD a lot of tries but I just don't have the drive to go any further. I'll give it a 3/5 though. I just wish the difficulty was a bit more balanced.

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CorSair

Unknown date

  
Is a bitch at times, but not impossible. Good in design and has excellent visuals. ****

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SFoZ911

Unknown date

  
Not a cacowards material, sry. this map is not that good as people say. it may be epic, but not very fun.

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Guest

Unknown date

  
Good fun, nice design and lots of monsters. Just too difficult for me though, needs for health pickups.

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Unholypimpin

Unknown date

  
The map itself looks quite nice and has a pretty nice theme too. The gameplay is pretty good too, eventhough it can still use some refinement in certain areas. Overall 5/5 because the map looks nice and its pretty challenging.

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Ofisil

Unknown date

  
Great semi-slaughter WAD. Extremely detailed and entertainingly tough. A must have. 4/5

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Guest

Unknown date

  
From what I saw the scenery is epic but unfortunately it lags pretty bad with brutal doom.

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Guest

Unknown date

  
this map looks gorgeous -scientist

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Guest

Unknown date

  
I like too much!!!!

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Guest

Unknown date

  
I found the gameplay really challenging, and the architecture to be pretty good. Prepare for some hectic gameplay at the end part! Two thumbs up from me. 4/5. -TRRobin.

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killer2

Unknown date

  
Beautiful map with a wonderful and unique design. The battles were fun and it's nice to see a non-linear map every now and then. To the people that say it's too difficult, honestly I don't think that should affect your review. Also, it took me 3 saves total to beat it on UV on the first run, so...yeah.

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Guest

Unknown date

  
wonderful design and hard level..but exit lift has an error. I jumped with crouching

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Guest

Unknown date

  
Amazing architecture. Great gameplay. Fun arenas and good weapon balance. I would argue that the last part was a little too easy - you get a huge surplus of rockets and cells, as well as an invulnerability sphere. On the flipside, it felt nice after the difficult fights that came before it. 5/5

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Guest

Unknown date

  
A very impressive and original offering by Mouldy. The architecture and texturing is a sight to behold, the layout and flow is great, and the difficulty level was just right in my opinion. This map has a lot of character; it's very unique and I highly recommend it. 5/5 stars.

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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