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Infernos

   (15 reviews)
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23 Screenshots

About This File

Nine maps that attempt to capture the look and feel of the original Episode 3.


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Player Lin

  
A so-so EP3 remake, nothing so special...I cam understand why so many dislike in this wad...but at least it still playable, nothing else so good. I know players who play this wad would know E3M7 looks like but not a excuse for lack of rad suits... 3/5 -playerlin

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Guest

Unknown date

  
Pretty decent stuff

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ShadesMaster

Unknown date

  
I actually really liked this - classic feel with subtle improvements, the same yet still refreshingly enough different. I always liked the nostalgic feeling that remakes such as these produced.

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Breeder

Unknown date

  
I presume that Rex really just needed a simple project to work on and take a break from all his work on Paranoid and it's expansion. No harm in that, it's not a disaster after all.

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Guest

Unknown date

  
Faithfully captures the E3 atmosphere and ramps up the difficulty of the original

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Zalewa

Unknown date

  
This is too much of a rip off of E3 to be fun. You'll get a strong sense of deja vu and of wasted time. 2/5 - Zalewa

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Guest

Unknown date

  
Why can't ReX produce something like Phobos Revisited instead? That actually added something to E1, something more than just a replay. These last two efforts (the former being Deimos: Slight Return) are too obsessed with staying completely true to the originals regarding level progression. Maybe he could remake these two episodes in a Phobos Revisited mindset. It would improve them by miles.

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Guest

Unknown date

  
If you're looking for that good ol' E3 experience, look no further than this WAD. It reproduces both the gameplay and the style, to the point where each level is quite obviously an hommage to its counterpart in the original Inferno. If you're NOT looking for E3 gameplay, play something else.

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Memfis

Unknown date

  
Pretty boring IMO: most of the fights are grindy, the lighting differences are very subtle (so the maps look plain) and the curved architecture is REALLY overused. Meh.

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Guest

Unknown date

  
Just play E3 instead.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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