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kuchitsu

   (46 reviews)
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10 Screenshots

About This File

6 easy (for me anyway) levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this wad. The general theme is green/brown bricks and nature with some city and tech elements.


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BaraKornel

  

If you play each map with a pistol start, things can get hard somtimes, because you are barely going to have ammo or health. Overall it was challenging.

 

I loved the textures and the layouts were creative.

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NuMetalManiak

  

it's pretty much average at the very best. nothing to it for the average player although resource starvation could be a problem in the first two maps.

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galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with pistol start mindset, and pistol starts.

- No saves.

 

Quick fun mapset. It's visually pleasing with some love for brown and green in city-esque structures, under a beautiful deep blue sky. Funny detailing too, which is appreciated for its old-school vibes, like many DoomCute trees, a boat from Alien Vendetta, a vending machine that gives free drinks, and more. Also, cool chill midis from the 90's era, or at least the majority.

 

Gameplay is rather simple but freewheeling, meaning that these maps can be played at any pace you want, with your typical incidental enemies awaiting for your arrival, and they generally appear individually or in small packs without much pressure applied to the player. It doesn't mean it's going to be an easy ride. To compensate the low monster counts (not over 100), Memfis restricted resources to make players respect their opposition, such as health and ammo are tight in the first couple maps, armor debuts later. This is a good sign that continuous won't precisely make your life easier, until the middle maps, so any form of gameplay works fine. Progression is linear, but space is generally reused to avoid long backtrack, which is a plus. As said above, combat is on iwad-level, a few sneaky hitscanners here and there, some ambushes than surprised me like the labyrinth in map 05, just old-school fun a la classic Doom II or Requiem, or any quality wad from the era.

 

There isn't much to say about secrets, although a couple will grant the player extra options to tackle monsters. I also don't have favourite maps, nor disliked ones, they're all lovely in the same way. Be aware that it's not possible to get 100% items in a couple maps due to some existing for decoration. 

 

Overall, recommended to anyone looking for an excuse to play Doom at work, during breaks of course, or just a good half an hour at home. My rate is 9/10.

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Player Lin

  
Old-school with Fun, but just hard. 4/5 -playerlin

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franckFRAG

  
My favorite mapset made by memfis :) Idyllic visuals, non-linear layout, and funny gameplay o/ fF.

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Guest

  
Definitively Memfis' best work ;) fF.

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Guest

Unknown date

  
short and sweet, keep it up

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Guest

Unknown date

  
Loved it! Very fun and looks great. 5/5 -Aenima

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Guest

Unknown date

  
Short and sweet old school fun. I enjoyed it. 4 stars. -TRRobin.

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damned

Unknown date

  
Old school and quite easy, but I enjoyed it. It is quite unique to see maps like this in 2013, but it was pleasure to play. 4/5 - Damned

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Guest

Unknown date

  
Be 1 w/ nature, be 1 w/ death, lol. Use ancient japanese music for the authenticity. Don't forget the falling leaves and all that jazz. ~3/5

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cannonball

Unknown date

  
Very solid set of 6 small maps of relatively low difficulty. 4 stars

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Guest

Unknown date

  
Kuchitsu is a rather casual WAD, with smart usages of monsters in fun, tight maps with a great nature/tech aesthetic. A great way to pass the time if you're bored and/or tired of the usual. 4/5

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Guest

Unknown date

  
Too easy, but fun nonetheless. The music from classic Doom WADs help cement the light-hearted, adventurous feeling. We need more WADs with that sort of atmosphere.

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mrthejoshmon

Unknown date

  
well this is a very decent wad, what makes it even better is that it is brutal doom compatible!

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Guest

Unknown date

  
few maps doesn't have any medkits, i don't think they are not going to be fun to play for novice players. but good maps designs, btw.

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Phobus

Unknown date

  
Memfis has fast become a reliable source of small, fun maps with nice visuals and usually some additional touches (green key and some theming, in this case) that make the experience slightly unique. These 6 maps fight a war of attrition with your health and vaguely follow a theme, so you could pistol start like recommended, or play through continuously for a mild sense of journey and adventure. Intermission picture would benefit from less pallette raping, but otherwise this is a solid little package! 4*

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Guest

Unknown date

  
Excellent mapset demonstrating that nice gameplay is not specifically a matter of map size, custom textures, extreme decoration and/or slaughtery gameplay, but of smart map layout and monster placement. Layouts and decorations look simple, but are very effective giving a sort-of Zen ambiance. Very relaxed. IOW: superbly done. Gameplay @ UV is not difficult, but given the ambiance pleasant. Overall: despite the easy gameplay: absolute not legendary, but solid 4/5, and IMHO Memfis' best work.

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Guest

Unknown date

  
Really loved this one, especially the sky 5/5 - Optimus

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Guest

Unknown date

  
Whimsical and fey; I loooved it!

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Guest

Unknown date

  
yes, fun, great layouts and so on...

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fullmetalvaran33

Unknown date

  
Charming, lovely, and lots of fun! I just wish it were longer than 6 maps.

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Steve D

Unknown date

  
Very pleasant set of maps. First two levels are shockingly easy, but the artistic design is tasteful and attractive. Level 3 is a tunnel crawl and ramps up the challenge. Very good monster placement. Map 4 is similar. Map 5 has a nasty trap which, amazingly, I survived on the first try. Map 6 is another tough tunnel crawl. Fun Arch-Vile fight. Very well-executed maps on a small scale with low buildings and low ceilings. Rewards cautious gameplay. Excellent. -- Steve Duff

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Guest

Unknown date

  
This absolutely should have four stars at bare minimum. A bit easy but what a blast this thing is! And you really need to search the forums for posts done by Memfis, he's got like thirty wads out there that never made it to /idgames, and almost every single one of them is worth playing.

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Guest

Unknown date

  
nice detail for the most part but easy. play it on -fast for a challenge

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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