Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

kuchitsu

   (46 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

6 easy (for me anyway) levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this wad. The general theme is green/brown bricks and nature with some city and tech elements.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

BaraKornel

  

If you play each map with a pistol start, things can get hard somtimes, because you are barely going to have ammo or health. Overall it was challenging.

 

I loved the textures and the layouts were creative.

Share this review


Link to review
NuMetalManiak

  

it's pretty much average at the very best. nothing to it for the average player although resource starvation could be a problem in the first two maps.

Share this review


Link to review
galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with pistol start mindset, and pistol starts.

- No saves.

 

Quick fun mapset. It's visually pleasing with some love for brown and green in city-esque structures, under a beautiful deep blue sky. Funny detailing too, which is appreciated for its old-school vibes, like many DoomCute trees, a boat from Alien Vendetta, a vending machine that gives free drinks, and more. Also, cool chill midis from the 90's era, or at least the majority.

 

Gameplay is rather simple but freewheeling, meaning that these maps can be played at any pace you want, with your typical incidental enemies awaiting for your arrival, and they generally appear individually or in small packs without much pressure applied to the player. It doesn't mean it's going to be an easy ride. To compensate the low monster counts (not over 100), Memfis restricted resources to make players respect their opposition, such as health and ammo are tight in the first couple maps, armor debuts later. This is a good sign that continuous won't precisely make your life easier, until the middle maps, so any form of gameplay works fine. Progression is linear, but space is generally reused to avoid long backtrack, which is a plus. As said above, combat is on iwad-level, a few sneaky hitscanners here and there, some ambushes than surprised me like the labyrinth in map 05, just old-school fun a la classic Doom II or Requiem, or any quality wad from the era.

 

There isn't much to say about secrets, although a couple will grant the player extra options to tackle monsters. I also don't have favourite maps, nor disliked ones, they're all lovely in the same way. Be aware that it's not possible to get 100% items in a couple maps due to some existing for decoration. 

 

Overall, recommended to anyone looking for an excuse to play Doom at work, during breaks of course, or just a good half an hour at home. My rate is 9/10.

Share this review


Link to review
Player Lin

  
Old-school with Fun, but just hard. 4/5 -playerlin

Share this review


Link to review
franckFRAG

  
My favorite mapset made by memfis :) Idyllic visuals, non-linear layout, and funny gameplay o/ fF.

Share this review


Link to review
Guest

  
Definitively Memfis' best work ;) fF.

Share this review


Link to review
Guest

Unknown date

  
short and sweet, keep it up

Share this review


Link to review
Guest

Unknown date

  
Loved it! Very fun and looks great. 5/5 -Aenima

Share this review


Link to review
Guest

Unknown date

  
Short and sweet old school fun. I enjoyed it. 4 stars. -TRRobin.

Share this review


Link to review
damned

Unknown date

  
Old school and quite easy, but I enjoyed it. It is quite unique to see maps like this in 2013, but it was pleasure to play. 4/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Be 1 w/ nature, be 1 w/ death, lol. Use ancient japanese music for the authenticity. Don't forget the falling leaves and all that jazz. ~3/5

Share this review


Link to review
cannonball

Unknown date

  
Very solid set of 6 small maps of relatively low difficulty. 4 stars

Share this review


Link to review
Guest

Unknown date

  
Kuchitsu is a rather casual WAD, with smart usages of monsters in fun, tight maps with a great nature/tech aesthetic. A great way to pass the time if you're bored and/or tired of the usual. 4/5

Share this review


Link to review
Guest

Unknown date

  
Too easy, but fun nonetheless. The music from classic Doom WADs help cement the light-hearted, adventurous feeling. We need more WADs with that sort of atmosphere.

Share this review


Link to review
mrthejoshmon

Unknown date

  
well this is a very decent wad, what makes it even better is that it is brutal doom compatible!

Share this review


Link to review
Guest

Unknown date

  
few maps doesn't have any medkits, i don't think they are not going to be fun to play for novice players. but good maps designs, btw.

Share this review


Link to review
Phobus

Unknown date

  
Memfis has fast become a reliable source of small, fun maps with nice visuals and usually some additional touches (green key and some theming, in this case) that make the experience slightly unique. These 6 maps fight a war of attrition with your health and vaguely follow a theme, so you could pistol start like recommended, or play through continuously for a mild sense of journey and adventure. Intermission picture would benefit from less pallette raping, but otherwise this is a solid little package! 4*

Share this review


Link to review
Guest

Unknown date

  
Excellent mapset demonstrating that nice gameplay is not specifically a matter of map size, custom textures, extreme decoration and/or slaughtery gameplay, but of smart map layout and monster placement. Layouts and decorations look simple, but are very effective giving a sort-of Zen ambiance. Very relaxed. IOW: superbly done. Gameplay @ UV is not difficult, but given the ambiance pleasant. Overall: despite the easy gameplay: absolute not legendary, but solid 4/5, and IMHO Memfis' best work.

Share this review


Link to review
Guest

Unknown date

  
Really loved this one, especially the sky 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Whimsical and fey; I loooved it!

Share this review


Link to review
Guest

Unknown date

  
yes, fun, great layouts and so on...

Share this review


Link to review
fullmetalvaran33

Unknown date

  
Charming, lovely, and lots of fun! I just wish it were longer than 6 maps.

Share this review


Link to review
Steve D

Unknown date

  
Very pleasant set of maps. First two levels are shockingly easy, but the artistic design is tasteful and attractive. Level 3 is a tunnel crawl and ramps up the challenge. Very good monster placement. Map 4 is similar. Map 5 has a nasty trap which, amazingly, I survived on the first try. Map 6 is another tough tunnel crawl. Fun Arch-Vile fight. Very well-executed maps on a small scale with low buildings and low ceilings. Rewards cautious gameplay. Excellent. -- Steve Duff

Share this review


Link to review
Guest

Unknown date

  
This absolutely should have four stars at bare minimum. A bit easy but what a blast this thing is! And you really need to search the forums for posts done by Memfis, he's got like thirty wads out there that never made it to /idgames, and almost every single one of them is worth playing.

Share this review


Link to review
Guest

Unknown date

  
nice detail for the most part but easy. play it on -fast for a challenge

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×