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Hells Clash demo1

   (8 reviews)
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3 Screenshots

About This File

I have absolutely no inspiration to continue this, so I decided to release this to idgames instead of letting it collect virtual dust.

This wad goes from map01-map03. Everything after that is either unfinished or crap maps.


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Player Lin

  
Ok mapset, hitscan monsters give too many ammo to me. Layout just plain and simple...and sad it's not completed... 2.5/5 -playerlin

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Memfis

Unknown date

  
Works fine in prboom-plus with complevel 9 but all maps crash when you exit (something wrong with INTERPIC). The design reminds me of Simplicity, with borders, symmetry and overdetail everywhere, only much more rough than Agent Spork's famous wad. All levels can be described as "a bunch of flat rooms connected by doors" but they're still somewhat enjoyable because you get a lot of things to kill (so it is mindless fun).

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Guest

Unknown date

  
Not bad. I thoroughly enjoyed it. Although the use of textures could use some improvement and the architecture overall felt really blocky. If you ever do continue working on this, try adding some curves or irregularly-shaped rooms. Other than that, the gameplay was great. I love maps where I get to mow down crowds of zombiemen and imps with my trusty SSG. 4/5 -Aenima

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Zalewa

Unknown date

  
It's too straight-forward, and there are too many monsters cramped everywhere. They're not threatening, they're simply cannon fodder that takes too long to kill. Boring. 2/5 - Zalewa

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Guest

Unknown date

  
nice detailing

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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