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Castle Doom

   (26 reviews)
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Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can all run it the same way.


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NuMetalManiak

  

well, you got me on the premise, but this is simply not a good wad. if you want to know just how much of a not good wad this is, well just take a look at what we got. the high-res TITLEPIC is very cool, as are many of the hi-res textures being put on display in many of the maps. thing is, these textures are huge, and so are the maps themselves. loads of open spaces to deal with, and despite being called Castle Doom a lot of the maps are indoors, or there's even some outdoor levels that don't resemble castles at all. heck, one was a techbase even. just look at the first map, a very slow-paced beginning rife with zombiemen in many places imaginable, ground-level, ramparts, just about everywhere, but no chaingun to speak of. the second level has these cross textures as "switches" which are easy to miss. it's easy to get stuck on some levels, like MAP06 if you neglect the yellow key (also there's like two imps that are impossible to even hit) also I got stuck in MAP11 when the key platform with the crusher raised up.

 

you wish many of the levels would get better, but in fact they only get worse. there's not much in the way of originality in design, just slapping on some pretty large textures here and there while unfortunately not doing as good a job with the other textures, and also some HOMs can be sighted. the arena maps are among the worst too, uninspiring, easy to dodge projectiles, other maps like MAP27 flood you with hitscanners everywhere. seems this was made quickly, and can actually be fully playable in short time, but wow this just isn't good to play or look at.

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MuratMikal

  

Unlike many people that reviewed this megawad, I've like it. The levels are well made and not confusing, the battles are fine and there're enough ammo. If I could made one complaint would be that some maps need more monsters, but overall it's a fine megawad.

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<inactive>Player Lin

  
Not fun when playing later levels(after map16), boring...maybe just tried or something... 2/5 -playerlin

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Guest

Unknown date

  
32 maps ranges from pathetic to awful

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maggotjoe

Unknown date

  
This wad was fun, i liked it provided intertainment. the maps at first were kind of bland but it wasnt that bad i dont think this wad deserves a 2/5

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Katamori

Unknown date

  
Not good. Sorry. - Katamori

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Guest

Unknown date

  
this is actually a decent wad 3/5 stars

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Guest

Unknown date

  
This megawad was boring. The levels were ginormous for its own good. Amateurish at best for the level design. 1/5

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Cell

Unknown date

  
Not the best, but at least playable. 3/5 - Cell

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Merry Widow

Unknown date

  
I thought it was fairly decent and fun.

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BaronOfStuff

Unknown date

  
No amount of hi-res texturing can save this. The levels are simply too big and bland for the most part, and I mean 'big' as in 'oversized sectors'. It's not entirely awful to play, but the sense of scale is just so completely cocked-up that it results in way too much running across vast empty areas. The levels make you feel like a midget, and that's really not a good thing here. The cheap and constant hassle from faraway Hitscanners just becomes mind-numbingly tedious too. 2/5

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Issac 1857

Unknown date

  
This put me to sleep.... zzz

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Zalewa

Unknown date

  
It starts out bad, then it picks up, and then it drops into the gutter, dragging you down. Also, what's with the painted porno in one of the maps? 1/5 - Zalewa

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Guest

Unknown date

  
Ugly and amateurish. 1 star.

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cannonball

Unknown date

  
4 Months to make a 32 map megawad tells it all really. I would advice the author spends a bit more time polishing the maps up and fixing some of the errors including homs from missing textures. Not to say there isn't anything good in here, it just looks rushed and unfinished. 2 stars

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Guest

Unknown date

  
it sucks and some fag bitched about it on doomworld so fuckthis wad.

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Guest

Unknown date

  
nice idea

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Guest

Unknown date

  
Many good looking maps but it could be much harder. Now maps were almost empty. Too much ammo and health.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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