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Castle Doom

   (26 reviews)
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About This File

Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can all run it the same way.


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NuMetalManiak

  

well, you got me on the premise, but this is simply not a good wad. if you want to know just how much of a not good wad this is, well just take a look at what we got. the high-res TITLEPIC is very cool, as are many of the hi-res textures being put on display in many of the maps. thing is, these textures are huge, and so are the maps themselves. loads of open spaces to deal with, and despite being called Castle Doom a lot of the maps are indoors, or there's even some outdoor levels that don't resemble castles at all. heck, one was a techbase even. just look at the first map, a very slow-paced beginning rife with zombiemen in many places imaginable, ground-level, ramparts, just about everywhere, but no chaingun to speak of. the second level has these cross textures as "switches" which are easy to miss. it's easy to get stuck on some levels, like MAP06 if you neglect the yellow key (also there's like two imps that are impossible to even hit) also I got stuck in MAP11 when the key platform with the crusher raised up.

 

you wish many of the levels would get better, but in fact they only get worse. there's not much in the way of originality in design, just slapping on some pretty large textures here and there while unfortunately not doing as good a job with the other textures, and also some HOMs can be sighted. the arena maps are among the worst too, uninspiring, easy to dodge projectiles, other maps like MAP27 flood you with hitscanners everywhere. seems this was made quickly, and can actually be fully playable in short time, but wow this just isn't good to play or look at.

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MuratMikal

  

Unlike many people that reviewed this megawad, I've like it. The levels are well made and not confusing, the battles are fine and there're enough ammo. If I could made one complaint would be that some maps need more monsters, but overall it's a fine megawad.

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Player Lin

  
Not fun when playing later levels(after map16), boring...maybe just tried or something... 2/5 -playerlin

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Guest

Unknown date

  
32 maps ranges from pathetic to awful

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maggotjoe

Unknown date

  
This wad was fun, i liked it provided intertainment. the maps at first were kind of bland but it wasnt that bad i dont think this wad deserves a 2/5

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Katamori

Unknown date

  
Not good. Sorry. - Katamori

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Guest

Unknown date

  
this is actually a decent wad 3/5 stars

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Guest

Unknown date

  
This megawad was boring. The levels were ginormous for its own good. Amateurish at best for the level design. 1/5

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Cell

Unknown date

  
Not the best, but at least playable. 3/5 - Cell

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grouchbag

Unknown date

  
I thought it was fairly decent and fun.

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BaronOfStuff

Unknown date

  
No amount of hi-res texturing can save this. The levels are simply too big and bland for the most part, and I mean 'big' as in 'oversized sectors'. It's not entirely awful to play, but the sense of scale is just so completely cocked-up that it results in way too much running across vast empty areas. The levels make you feel like a midget, and that's really not a good thing here. The cheap and constant hassle from faraway Hitscanners just becomes mind-numbingly tedious too. 2/5

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Issac 1857

Unknown date

  
This put me to sleep.... zzz

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Zalewa

Unknown date

  
It starts out bad, then it picks up, and then it drops into the gutter, dragging you down. Also, what's with the painted porno in one of the maps? 1/5 - Zalewa

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Guest

Unknown date

  
Ugly and amateurish. 1 star.

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cannonball

Unknown date

  
4 Months to make a 32 map megawad tells it all really. I would advice the author spends a bit more time polishing the maps up and fixing some of the errors including homs from missing textures. Not to say there isn't anything good in here, it just looks rushed and unfinished. 2 stars

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Guest

Unknown date

  
it sucks and some fag bitched about it on doomworld so fuckthis wad.

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Guest

Unknown date

  
nice idea

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Guest

Unknown date

  
Many good looking maps but it could be much harder. Now maps were almost empty. Too much ammo and health.

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  • File Reviews

    • By Raccoon_I_Guess · Posted
      Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.
    • By Jezze · Posted
      The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.
    • By Walter confetti · Posted
      Never expected to see a doom mod from this room... A weird choice, for sure... Anyway, this is just your usual 90s wad, just not a real good one
    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
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