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Castle Doom

   (26 reviews)
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About This File

Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can all run it the same way.


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NuMetalManiak

  

well, you got me on the premise, but this is simply not a good wad. if you want to know just how much of a not good wad this is, well just take a look at what we got. the high-res TITLEPIC is very cool, as are many of the hi-res textures being put on display in many of the maps. thing is, these textures are huge, and so are the maps themselves. loads of open spaces to deal with, and despite being called Castle Doom a lot of the maps are indoors, or there's even some outdoor levels that don't resemble castles at all. heck, one was a techbase even. just look at the first map, a very slow-paced beginning rife with zombiemen in many places imaginable, ground-level, ramparts, just about everywhere, but no chaingun to speak of. the second level has these cross textures as "switches" which are easy to miss. it's easy to get stuck on some levels, like MAP06 if you neglect the yellow key (also there's like two imps that are impossible to even hit) also I got stuck in MAP11 when the key platform with the crusher raised up.

 

you wish many of the levels would get better, but in fact they only get worse. there's not much in the way of originality in design, just slapping on some pretty large textures here and there while unfortunately not doing as good a job with the other textures, and also some HOMs can be sighted. the arena maps are among the worst too, uninspiring, easy to dodge projectiles, other maps like MAP27 flood you with hitscanners everywhere. seems this was made quickly, and can actually be fully playable in short time, but wow this just isn't good to play or look at.

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MuratMikal

  

Unlike many people that reviewed this megawad, I've like it. The levels are well made and not confusing, the battles are fine and there're enough ammo. If I could made one complaint would be that some maps need more monsters, but overall it's a fine megawad.

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Player Lin

  
Not fun when playing later levels(after map16), boring...maybe just tried or something... 2/5 -playerlin

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Guest

Unknown date

  
32 maps ranges from pathetic to awful

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maggotjoe

Unknown date

  
This wad was fun, i liked it provided intertainment. the maps at first were kind of bland but it wasnt that bad i dont think this wad deserves a 2/5

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Katamori

Unknown date

  
Not good. Sorry. - Katamori

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Guest

Unknown date

  
this is actually a decent wad 3/5 stars

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Guest

Unknown date

  
This megawad was boring. The levels were ginormous for its own good. Amateurish at best for the level design. 1/5

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Cell

Unknown date

  
Not the best, but at least playable. 3/5 - Cell

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grouchbag

Unknown date

  
I thought it was fairly decent and fun.

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BaronOfStuff

Unknown date

  
No amount of hi-res texturing can save this. The levels are simply too big and bland for the most part, and I mean 'big' as in 'oversized sectors'. It's not entirely awful to play, but the sense of scale is just so completely cocked-up that it results in way too much running across vast empty areas. The levels make you feel like a midget, and that's really not a good thing here. The cheap and constant hassle from faraway Hitscanners just becomes mind-numbingly tedious too. 2/5

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Issac 1857

Unknown date

  
This put me to sleep.... zzz

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Zalewa

Unknown date

  
It starts out bad, then it picks up, and then it drops into the gutter, dragging you down. Also, what's with the painted porno in one of the maps? 1/5 - Zalewa

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Guest

Unknown date

  
Ugly and amateurish. 1 star.

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cannonball

Unknown date

  
4 Months to make a 32 map megawad tells it all really. I would advice the author spends a bit more time polishing the maps up and fixing some of the errors including homs from missing textures. Not to say there isn't anything good in here, it just looks rushed and unfinished. 2 stars

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Guest

Unknown date

  
it sucks and some fag bitched about it on doomworld so fuckthis wad.

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Guest

Unknown date

  
nice idea

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Guest

Unknown date

  
Many good looking maps but it could be much harder. Now maps were almost empty. Too much ammo and health.

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  • File Reviews

    • By Walter confetti · Posted
      It's cool and all, but after some time it became tedious. Liked the young Frankenstein clip
    • By Walter confetti · Posted
      Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT! Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane. Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating... but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.   BEST: ....E1M6 is kinda nice WORST: E1M8 is bullshit
    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
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