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Castle Doom

   (26 reviews)
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About This File

Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can all run it the same way.


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NuMetalManiak

  

well, you got me on the premise, but this is simply not a good wad. if you want to know just how much of a not good wad this is, well just take a look at what we got. the high-res TITLEPIC is very cool, as are many of the hi-res textures being put on display in many of the maps. thing is, these textures are huge, and so are the maps themselves. loads of open spaces to deal with, and despite being called Castle Doom a lot of the maps are indoors, or there's even some outdoor levels that don't resemble castles at all. heck, one was a techbase even. just look at the first map, a very slow-paced beginning rife with zombiemen in many places imaginable, ground-level, ramparts, just about everywhere, but no chaingun to speak of. the second level has these cross textures as "switches" which are easy to miss. it's easy to get stuck on some levels, like MAP06 if you neglect the yellow key (also there's like two imps that are impossible to even hit) also I got stuck in MAP11 when the key platform with the crusher raised up.

 

you wish many of the levels would get better, but in fact they only get worse. there's not much in the way of originality in design, just slapping on some pretty large textures here and there while unfortunately not doing as good a job with the other textures, and also some HOMs can be sighted. the arena maps are among the worst too, uninspiring, easy to dodge projectiles, other maps like MAP27 flood you with hitscanners everywhere. seems this was made quickly, and can actually be fully playable in short time, but wow this just isn't good to play or look at.

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MuratMikal

  

Unlike many people that reviewed this megawad, I've like it. The levels are well made and not confusing, the battles are fine and there're enough ammo. If I could made one complaint would be that some maps need more monsters, but overall it's a fine megawad.

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Player Lin

  
Not fun when playing later levels(after map16), boring...maybe just tried or something... 2/5 -playerlin

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Guest

Unknown date

  
32 maps ranges from pathetic to awful

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maggotjoe

Unknown date

  
This wad was fun, i liked it provided intertainment. the maps at first were kind of bland but it wasnt that bad i dont think this wad deserves a 2/5

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Katamori

Unknown date

  
Not good. Sorry. - Katamori

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Guest

Unknown date

  
this is actually a decent wad 3/5 stars

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Guest

Unknown date

  
This megawad was boring. The levels were ginormous for its own good. Amateurish at best for the level design. 1/5

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Cell

Unknown date

  
Not the best, but at least playable. 3/5 - Cell

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grouchbag

Unknown date

  
I thought it was fairly decent and fun.

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BaronOfStuff

Unknown date

  
No amount of hi-res texturing can save this. The levels are simply too big and bland for the most part, and I mean 'big' as in 'oversized sectors'. It's not entirely awful to play, but the sense of scale is just so completely cocked-up that it results in way too much running across vast empty areas. The levels make you feel like a midget, and that's really not a good thing here. The cheap and constant hassle from faraway Hitscanners just becomes mind-numbingly tedious too. 2/5

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Issac 1857

Unknown date

  
This put me to sleep.... zzz

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Zalewa

Unknown date

  
It starts out bad, then it picks up, and then it drops into the gutter, dragging you down. Also, what's with the painted porno in one of the maps? 1/5 - Zalewa

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Guest

Unknown date

  
Ugly and amateurish. 1 star.

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cannonball

Unknown date

  
4 Months to make a 32 map megawad tells it all really. I would advice the author spends a bit more time polishing the maps up and fixing some of the errors including homs from missing textures. Not to say there isn't anything good in here, it just looks rushed and unfinished. 2 stars

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Guest

Unknown date

  
it sucks and some fag bitched about it on doomworld so fuckthis wad.

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Guest

Unknown date

  
nice idea

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Guest

Unknown date

  
Many good looking maps but it could be much harder. Now maps were almost empty. Too much ammo and health.

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  • File Reviews

    • By valkiriforce · Posted
      I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
    • By steven? · Posted
      10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.
    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
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