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cbpandemonium

   (9 reviews)
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4 Screenshots

About This File

A map made to recreate the magic that was Sandy Peterson's Pandemonium map from Doom.


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Player Lin

  
10 mins of blast-fest, I love this old-school shit! :D The beginning part of level just pissed me off because narrow design of this level and I always take unnecessary damage from my back...nice multi-routes layout, and it'll be too easy if found all secrets.(But it should be intended, right?:p) 3.5/5

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Katamori

Unknown date

  
Why this map is rated down? It's quite cool! 4/5 - Katamori

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Memfis

Unknown date

  
Here we have yet another wad with a readme that spells Sandy Petersen's surname wrong. It's a fun nonlinear map with many different visual themes and gameplay situations (the lowering wall traps are a bit overused though). Heretic music didn't seem very fitting so I ended up typing IDMUS26. Cool.

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Lightning Hunter

Unknown date

  
Just an average map with the usual stuff we have all seen. The visuals are average; there is no jaw-dropping scenery. There is way too much ammo. In particular, there are far too many cells, and not enough tough monsters to kill with them. Any skilled Doomer will find themselves blazing through this map and forgetting what they just played. The layout is decent, but the rather boring and uninspired game play results in a yawn-fest.

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Guest

Unknown date

  
4/5

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ReX

Unknown date

  
This map faithfully recreates the look and feel of E3M3. Fans of nostalgia will definitely like this, but it's enjoyable even if the nostalgic element is ignored.

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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