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The Abaddon

   (14 reviews)
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4 Screenshots

About This File

This is one of the first few map I made for Doom 2 back in 2010. It's a medium sized, hellish themed map which shouldn't be too difficult to beat. This was originally supposed to be part of a PWAD that I am currently working on; but it isn't on par with my other maps anymore so I decided to scrap it and replace it with something else. I'm uploading it on here as a single level WAD and hopefully you guys like it.


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Zahid

  
Its A pleasant experience...map design,fights and lightning work are impressive...last fight can be a lot more better...

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richter3456

Unknown date

  
^Haha, I literally face-palmed myself when I read this. The truth is that this was made when I only really used Zdoom for a source port (hence the sky trick) and lift with tag 0. I played this map in PRBOOM later and realized that I had to actually tag my lift to make it work with other ports; afterwards I went into Doombuilder and did exactly that. Looks like I missed one! Anyway, thanks for the feedback. After 3 years of mapping I've improved quite a bit so future WAD's shouldn't disappoint.

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Memfis

Unknown date

  
ROFL, I load the game, make two steps to the right and suddenly I'm stuck. That has to be a record. Aside from this and a couple of zdoomisms (sky trick in the outdoor area doesn't work in classic ports, also there is a lift with a zero tag (non-fatal)), it's a fine classic style map, the author definitely got the gameplay right with many fun fights and exciting traps. Looking forward to this guy's next wad.

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Guest

Unknown date

  
I thought it was OK. I had fun playing it and that's what matters. It's good for a beginner too. 3/5. -TRRobin.

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Guest

Unknown date

  
That's preety fun level too. 4/5 - Optimus

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Guest

Unknown date

  
Since this is a recent upload (Jan 2013), why not fix those few little errors so the map can be played in PrBoom and other various ports? It's okay to re-upload the same file, as an update to your previous upload.

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Guest

Unknown date

  
This is a fairly nice map with a very classic feel to it - it's hard to pin down, but something about it feels appropriately chaotic and demonic. I enjoyed playing it. 4/5 - ZZ

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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