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The Abaddon

   (15 reviews)
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4 Screenshots

About This File

This is one of the first few map I made for Doom 2 back in 2010. It's a medium sized, hellish themed map which shouldn't be too difficult to beat. This was originally supposed to be part of a PWAD that I am currently working on; but it isn't on par with my other maps anymore so I decided to scrap it and replace it with something else. I'm uploading it on here as a single level WAD and hopefully you guys like it.


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Ofisil

  

An ok "Hell Castle" themed map, with a classic feel, and an obvious... beginner-that-shows-promise vibe. Its main issue is that its way too simple. From the enemy placement, to the traps, to the ambushes, there's nothing special to talk about here. The visuals are a great example. Nothing is wrong, but the use of red brick for 90% of the map makes it a forgetabble one, despite the otherwise decent atmosphere that the fits-like-a-glove MIDI manages to create.

 

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Zahid

  
Its A pleasant experience...map design,fights and lightning work are impressive...last fight can be a lot more better...

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richter3456

Unknown date

  
^Haha, I literally face-palmed myself when I read this. The truth is that this was made when I only really used Zdoom for a source port (hence the sky trick) and lift with tag 0. I played this map in PRBOOM later and realized that I had to actually tag my lift to make it work with other ports; afterwards I went into Doombuilder and did exactly that. Looks like I missed one! Anyway, thanks for the feedback. After 3 years of mapping I've improved quite a bit so future WAD's shouldn't disappoint.

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Memfis

Unknown date

  
ROFL, I load the game, make two steps to the right and suddenly I'm stuck. That has to be a record. Aside from this and a couple of zdoomisms (sky trick in the outdoor area doesn't work in classic ports, also there is a lift with a zero tag (non-fatal)), it's a fine classic style map, the author definitely got the gameplay right with many fun fights and exciting traps. Looking forward to this guy's next wad.

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Guest

Unknown date

  
I thought it was OK. I had fun playing it and that's what matters. It's good for a beginner too. 3/5. -TRRobin.

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Guest

Unknown date

  
That's preety fun level too. 4/5 - Optimus

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Guest

Unknown date

  
Since this is a recent upload (Jan 2013), why not fix those few little errors so the map can be played in PrBoom and other various ports? It's okay to re-upload the same file, as an update to your previous upload.

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Guest

Unknown date

  
This is a fairly nice map with a very classic feel to it - it's hard to pin down, but something about it feels appropriately chaotic and demonic. I enjoyed playing it. 4/5 - ZZ

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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