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Elfkill

   (10 reviews)
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5 Screenshots

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E4 style map, fast-paced gameplay.


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Memfis

Unknown date

  
This is by one of the guys that worked on Realm of Chaos, a 1998 megawad made entirely by Macintosh users. It's a nice looking but totally symmetrical map where you get so much space that only hitscanners pose a a threat. There are many monsters on tall ledges that are too tedious to kill but luckily they can be easily ignored. The horizon trick is done incorrectly so in classic ports you can see HOMs in all windows. It's still kind of fun I think.

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Steve D

Unknown date

  
Author's Note: My thanks to the reviewers who pointed out the technical flaws. It was a great help that allowed me to fix all the noted problems. -- Steve Duff

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mrthejoshmon

Unknown date

  
better than what I have accomplished on doom builder!

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Guest

Unknown date

  
That was quite fun central room with monsters, even though ammo was always too low (lot's of punching later). 4/5 - Optimus

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CorSair

Unknown date

  
The HOMs are visible on those windows even in ZDoom. Anyway, map looks rather decent, large areas are always + from me, but with that kind of area, you would think you get mobbed badly. The secrets were rather easy to overlook in hurry. Average in gameplay, nice in architecture.

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Guest

Unknown date

  
simple...not enough hiding place..

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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