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Hell Awakened...

   (25 reviews)
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About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Enjoy.


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Player Lin

  
If this WAD needed other IWADs but not DooM 2 please wrote it into the damn TXT file, seriously, I try run it with DooM 2 IWAD and I get many of HoMs... Very hard at UV and may cause you feel boring if you hate such design...back tracking also made this even worse. And I feel weird at most levels' layout... 3/5 -playerlin

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Bryan T

  
Hitscanners and pain elementals everywhere. Constantly confusing layouts. A real chore to play.

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Guest

  
Pros: -Teleporting monsters popping out of everywhere -Level design. The hellish plague is really nice with the sudden teleporting to hell back and forth. Cons: -The key and door system flow is a bit hard to understand -Difficult to find exit

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Guest

  
Too many darned stupid annoying switch and key hunts!!! got annoyed and quit around map 20something. DooM is about shooting stuff up, not wandering around empty labyrinths for ages, wondering where that missing switch is and cursing the wad's author...

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Netherstorm

Unknown date

  
Ugly? More like "pretty darn good" at best. Some of the maps are goodly detailed and they all have great gameplay. The effects in the maps are good as well, especially with map03. But yes, the maps do get a little dull after a while. I could see the Doom 3 style in some of these maps. But all that said, I loved this. 4/5 - Netherstorm

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mrthejoshmon

Unknown date

  
first impressions of this are that it is a (for once) serious wad by an author who knows what he is doing, I like the design of the levels as well as placement of items and monsters 5/5

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Doomkid

Unknown date

  
From the reviews, I didn't know what to expect. If you don't like vanilla-flavored stuff, you probably won't like this: although there's the occasional ZDoom effect, it all feels very "Solid 90's" in terms of mapping. Nothing too bad here, couldn't find any of the aforementioned HOMs but overall I see this as a humble little oldschool-style set. Nice little traps placed around too that keep you on your toes.

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Guest

Unknown date

  
These maps aren't bad, but they lack that "certain something". The first few maps you'll play will be fine; after that, you'll find it more and more repetitive and boring. There's nothing to keep things fresh, neither in terms of design nor gameplay; the term "dull" from above is spot-on. I appreciate the effort that went into this, but I'd rather play 1 good map than 32 bland ones. Sorry, just 2/5. - ZZ

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Guest

Unknown date

  
Ugly map. Average.

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Guest

Unknown date

  
Techbases, hell maps, and combinations of the two. Switch and keycard hunts, oh joy! The new textures in some of the hell maps are nice, though. Otherwise, it's just more of the same level designs that should have been left behind in the 90s.

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CorSair

Unknown date

  
Minimal and sleek texturing, but can be dull sometimes. But this wad can kick your ass when it comes for monsters and their placement. For those who seek challenge in UV.

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Guest

Unknown date

  
Starts out wimpy then picks up speed fast. Overall, with 32 levels, there's some hits and misses, but the design and monster placement are solid and it continually delivers a challenge. 4/5

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Guest

Unknown date

  
Good technique at mapping. I'm playind the first levels on ultraviolence. Saves are required, hard maps; fine map design and creative effects.

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Guest

Unknown date

  
Decent detailing. Better than some others that have a higher rating.

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dg93

Unknown date

  
It was pretty decent. I can tell the author put a lot of time and effort into this WAD. (7 years, holy crap lol) 4/5

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Guest

Unknown date

  
Man this is tough but not unbeatable makes beating each level all the more satisfying.

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Pure Hellspawn

Unknown date

  
Tough. Map20 was a nightmare for me. 4/5.

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  • File Reviews

    • By MuratMikal · Posted
      Great megawad. Most maps are balanced in UV and very fun to MAX. Unlike it was wrote in read me the maps after 24 aren't that hard if compared with mapsets of nowadays. Anyway, the best for me are = 04, 05, 10, 31, 32, 16, 19, 24 , 29. I found only 3 bad maps out of 35 = 06, 30 and 35. Definitely recommended!
    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
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