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Hell Awakened...

   (25 reviews)
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About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Enjoy.


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Player Lin

  
If this WAD needed other IWADs but not DooM 2 please wrote it into the damn TXT file, seriously, I try run it with DooM 2 IWAD and I get many of HoMs... Very hard at UV and may cause you feel boring if you hate such design...back tracking also made this even worse. And I feel weird at most levels' layout... 3/5 -playerlin

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Bryan T

  
Hitscanners and pain elementals everywhere. Constantly confusing layouts. A real chore to play.

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Guest

  
Pros: -Teleporting monsters popping out of everywhere -Level design. The hellish plague is really nice with the sudden teleporting to hell back and forth. Cons: -The key and door system flow is a bit hard to understand -Difficult to find exit

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Guest

  
Too many darned stupid annoying switch and key hunts!!! got annoyed and quit around map 20something. DooM is about shooting stuff up, not wandering around empty labyrinths for ages, wondering where that missing switch is and cursing the wad's author...

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Netherstorm

Unknown date

  
Ugly? More like "pretty darn good" at best. Some of the maps are goodly detailed and they all have great gameplay. The effects in the maps are good as well, especially with map03. But yes, the maps do get a little dull after a while. I could see the Doom 3 style in some of these maps. But all that said, I loved this. 4/5 - Netherstorm

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mrthejoshmon

Unknown date

  
first impressions of this are that it is a (for once) serious wad by an author who knows what he is doing, I like the design of the levels as well as placement of items and monsters 5/5

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Doomkid

Unknown date

  
From the reviews, I didn't know what to expect. If you don't like vanilla-flavored stuff, you probably won't like this: although there's the occasional ZDoom effect, it all feels very "Solid 90's" in terms of mapping. Nothing too bad here, couldn't find any of the aforementioned HOMs but overall I see this as a humble little oldschool-style set. Nice little traps placed around too that keep you on your toes.

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Guest

Unknown date

  
These maps aren't bad, but they lack that "certain something". The first few maps you'll play will be fine; after that, you'll find it more and more repetitive and boring. There's nothing to keep things fresh, neither in terms of design nor gameplay; the term "dull" from above is spot-on. I appreciate the effort that went into this, but I'd rather play 1 good map than 32 bland ones. Sorry, just 2/5. - ZZ

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Guest

Unknown date

  
Ugly map. Average.

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Guest

Unknown date

  
Techbases, hell maps, and combinations of the two. Switch and keycard hunts, oh joy! The new textures in some of the hell maps are nice, though. Otherwise, it's just more of the same level designs that should have been left behind in the 90s.

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CorSair

Unknown date

  
Minimal and sleek texturing, but can be dull sometimes. But this wad can kick your ass when it comes for monsters and their placement. For those who seek challenge in UV.

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Guest

Unknown date

  
Starts out wimpy then picks up speed fast. Overall, with 32 levels, there's some hits and misses, but the design and monster placement are solid and it continually delivers a challenge. 4/5

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Guest

Unknown date

  
Good technique at mapping. I'm playind the first levels on ultraviolence. Saves are required, hard maps; fine map design and creative effects.

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Guest

Unknown date

  
Decent detailing. Better than some others that have a higher rating.

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dg93

Unknown date

  
It was pretty decent. I can tell the author put a lot of time and effort into this WAD. (7 years, holy crap lol) 4/5

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Guest

Unknown date

  
Man this is tough but not unbeatable makes beating each level all the more satisfying.

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Pure Hellspawn

Unknown date

  
Tough. Map20 was a nightmare for me. 4/5.

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
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