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Hell Awakened...

   (25 reviews)
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About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Enjoy.


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Player Lin

  
If this WAD needed other IWADs but not DooM 2 please wrote it into the damn TXT file, seriously, I try run it with DooM 2 IWAD and I get many of HoMs... Very hard at UV and may cause you feel boring if you hate such design...back tracking also made this even worse. And I feel weird at most levels' layout... 3/5 -playerlin

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Bryan T

  
Hitscanners and pain elementals everywhere. Constantly confusing layouts. A real chore to play.

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Guest

  
Pros: -Teleporting monsters popping out of everywhere -Level design. The hellish plague is really nice with the sudden teleporting to hell back and forth. Cons: -The key and door system flow is a bit hard to understand -Difficult to find exit

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Guest

  
Too many darned stupid annoying switch and key hunts!!! got annoyed and quit around map 20something. DooM is about shooting stuff up, not wandering around empty labyrinths for ages, wondering where that missing switch is and cursing the wad's author...

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Netherstorm

Unknown date

  
Ugly? More like "pretty darn good" at best. Some of the maps are goodly detailed and they all have great gameplay. The effects in the maps are good as well, especially with map03. But yes, the maps do get a little dull after a while. I could see the Doom 3 style in some of these maps. But all that said, I loved this. 4/5 - Netherstorm

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mrthejoshmon

Unknown date

  
first impressions of this are that it is a (for once) serious wad by an author who knows what he is doing, I like the design of the levels as well as placement of items and monsters 5/5

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Doomkid

Unknown date

  
From the reviews, I didn't know what to expect. If you don't like vanilla-flavored stuff, you probably won't like this: although there's the occasional ZDoom effect, it all feels very "Solid 90's" in terms of mapping. Nothing too bad here, couldn't find any of the aforementioned HOMs but overall I see this as a humble little oldschool-style set. Nice little traps placed around too that keep you on your toes.

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Guest

Unknown date

  
These maps aren't bad, but they lack that "certain something". The first few maps you'll play will be fine; after that, you'll find it more and more repetitive and boring. There's nothing to keep things fresh, neither in terms of design nor gameplay; the term "dull" from above is spot-on. I appreciate the effort that went into this, but I'd rather play 1 good map than 32 bland ones. Sorry, just 2/5. - ZZ

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Guest

Unknown date

  
Ugly map. Average.

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Guest

Unknown date

  
Techbases, hell maps, and combinations of the two. Switch and keycard hunts, oh joy! The new textures in some of the hell maps are nice, though. Otherwise, it's just more of the same level designs that should have been left behind in the 90s.

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CorSair

Unknown date

  
Minimal and sleek texturing, but can be dull sometimes. But this wad can kick your ass when it comes for monsters and their placement. For those who seek challenge in UV.

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Guest

Unknown date

  
Starts out wimpy then picks up speed fast. Overall, with 32 levels, there's some hits and misses, but the design and monster placement are solid and it continually delivers a challenge. 4/5

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Guest

Unknown date

  
Good technique at mapping. I'm playind the first levels on ultraviolence. Saves are required, hard maps; fine map design and creative effects.

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Guest

Unknown date

  
Decent detailing. Better than some others that have a higher rating.

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dg93

Unknown date

  
It was pretty decent. I can tell the author put a lot of time and effort into this WAD. (7 years, holy crap lol) 4/5

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Guest

Unknown date

  
Man this is tough but not unbeatable makes beating each level all the more satisfying.

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Pure Hellspawn

Unknown date

  
Tough. Map20 was a nightmare for me. 4/5.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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