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The City of Despair

   (12 reviews)
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3 Screenshots

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deathbringer

  
Pretty boring, and below-par for 1997, feels more like a 94/95 wad. The area between the buildings is huge, and sparsely populated. There's a lot of monster closets, some creatures teleporting into the outside area would have kept things interesting. There's a "secret" computer map, which comes in very handy for navigating the switch hunt.

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Doomkid

  
I think this is pretty damn good honestly. I don't mind the switch hunt element at all (akin to rpg games of old, not reccommended for these ADHD children) and that deep water effect would have been very convincing in 300x200.

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Guest

Unknown date

  
Too much running around flipping switches. Still a little fun to play. 2.5/5 - Optimus

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Glaice

Unknown date

  
I uploaded this ages ago -Mr. Chris

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Memfis

Unknown date

  
An old-school map13\16-style city. It's fun to explore but is a bit empty and with annoying level progression. You press a switch, something opens in one of the buildings, but in which one? You don't know so you have to recheck every building. Still, I liked it - cool.

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TimeOfDeath

Unknown date

  
this wad is in id=8817, but this wad is 8 days older and missing some stuff

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Guest

Unknown date

  
Awful.

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insanoflex312

Unknown date

  
A huge switch hunt with absolutely no interesting fights whatsoever. 1/5

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pcorf

Unknown date

  
It was an okay map to play but I got stuck because of a missing sector tag. I had to noclip. Memfis' first review tells the story. Yeah I had fun exploring this for sure. Reminds me a little bit of MAP16 Suburbs.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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