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The City of Despair

   (12 reviews)
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deathbringer

  
Pretty boring, and below-par for 1997, feels more like a 94/95 wad. The area between the buildings is huge, and sparsely populated. There's a lot of monster closets, some creatures teleporting into the outside area would have kept things interesting. There's a "secret" computer map, which comes in very handy for navigating the switch hunt.

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Doomkid

  
I think this is pretty damn good honestly. I don't mind the switch hunt element at all (akin to rpg games of old, not reccommended for these ADHD children) and that deep water effect would have been very convincing in 300x200.

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Guest

Unknown date

  
Too much running around flipping switches. Still a little fun to play. 2.5/5 - Optimus

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Reisal

Unknown date

  
I uploaded this ages ago -Mr. Chris

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Memfis

Unknown date

  
An old-school map13\16-style city. It's fun to explore but is a bit empty and with annoying level progression. You press a switch, something opens in one of the buildings, but in which one? You don't know so you have to recheck every building. Still, I liked it - cool.

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TimeOfDeath

Unknown date

  
this wad is in id=8817, but this wad is 8 days older and missing some stuff

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Guest

Unknown date

  
Awful.

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insanoflex312

Unknown date

  
A huge switch hunt with absolutely no interesting fights whatsoever. 1/5

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pcorf

Unknown date

  
It was an okay map to play but I got stuck because of a missing sector tag. I had to noclip. Memfis' first review tells the story. Yeah I had fun exploring this for sure. Reminds me a little bit of MAP16 Suburbs.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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