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The City of Despair

   (12 reviews)
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deathbringer

  
Pretty boring, and below-par for 1997, feels more like a 94/95 wad. The area between the buildings is huge, and sparsely populated. There's a lot of monster closets, some creatures teleporting into the outside area would have kept things interesting. There's a "secret" computer map, which comes in very handy for navigating the switch hunt.

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Doomkid

  
I think this is pretty damn good honestly. I don't mind the switch hunt element at all (akin to rpg games of old, not reccommended for these ADHD children) and that deep water effect would have been very convincing in 300x200.

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Guest

Unknown date

  
Too much running around flipping switches. Still a little fun to play. 2.5/5 - Optimus

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Reisal

Unknown date

  
I uploaded this ages ago -Mr. Chris

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Memfis

Unknown date

  
An old-school map13\16-style city. It's fun to explore but is a bit empty and with annoying level progression. You press a switch, something opens in one of the buildings, but in which one? You don't know so you have to recheck every building. Still, I liked it - cool.

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TimeOfDeath

Unknown date

  
this wad is in id=8817, but this wad is 8 days older and missing some stuff

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Guest

Unknown date

  
Awful.

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insanoflex312

Unknown date

  
A huge switch hunt with absolutely no interesting fights whatsoever. 1/5

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pcorf

Unknown date

  
It was an okay map to play but I got stuck because of a missing sector tag. I had to noclip. Memfis' first review tells the story. Yeah I had fun exploring this for sure. Reminds me a little bit of MAP16 Suburbs.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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