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The City of Despair

   (12 reviews)
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deathbringer

  
Pretty boring, and below-par for 1997, feels more like a 94/95 wad. The area between the buildings is huge, and sparsely populated. There's a lot of monster closets, some creatures teleporting into the outside area would have kept things interesting. There's a "secret" computer map, which comes in very handy for navigating the switch hunt.

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Doomkid

  
I think this is pretty damn good honestly. I don't mind the switch hunt element at all (akin to rpg games of old, not reccommended for these ADHD children) and that deep water effect would have been very convincing in 300x200.

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Guest

Unknown date

  
Too much running around flipping switches. Still a little fun to play. 2.5/5 - Optimus

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Reisal

Unknown date

  
I uploaded this ages ago -Mr. Chris

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Memfis

Unknown date

  
An old-school map13\16-style city. It's fun to explore but is a bit empty and with annoying level progression. You press a switch, something opens in one of the buildings, but in which one? You don't know so you have to recheck every building. Still, I liked it - cool.

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TimeOfDeath

Unknown date

  
this wad is in id=8817, but this wad is 8 days older and missing some stuff

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Guest

Unknown date

  
Awful.

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insanoflex312

Unknown date

  
A huge switch hunt with absolutely no interesting fights whatsoever. 1/5

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pcorf

Unknown date

  
It was an okay map to play but I got stuck because of a missing sector tag. I had to noclip. Memfis' first review tells the story. Yeah I had fun exploring this for sure. Reminds me a little bit of MAP16 Suburbs.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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