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COURTYRD.WAD

   (2 reviews)
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About This File

This Wad is for DOOM II only. This level supports 4 player deathmatch and single player and multiplayer modes. Includes monsters for added challenge. We have tested it with 2 and 3 players and consider it to be excellent. I have made it through in single player but have not been able to get all the monsters and make it through; can you? This is the 7th revision of this wad.


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Meril

  

Design is kind of ok for 95, but autor skimped ammo, especially shells. Ending is impossible to make without cheats. 2 long corridors with damaging floor (20%!). 3/10

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Eye del Cul

  
Three courtyards with small square buildings in them, narrow dark corridors around them. Not that bad for a 1995 wad, but little interesting. In singleplayer, worst ending ever: two long HURTING hallways with arch-viles. -- 2/5

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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