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COURTYRD.WAD

   (2 reviews)
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This Wad is for DOOM II only. This level supports 4 player deathmatch and single player and multiplayer modes. Includes monsters for added challenge. We have tested it with 2 and 3 players and consider it to be excellent. I have made it through in single player but have not been able to get all the monsters and make it through; can you? This is the 7th revision of this wad.


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Meril

  

Design is kind of ok for 95, but autor skimped ammo, especially shells. Ending is impossible to make without cheats. 2 long corridors with damaging floor (20%!). 3/10

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Eye del Cul

  
Three courtyards with small square buildings in them, narrow dark corridors around them. Not that bad for a 1995 wad, but little interesting. In singleplayer, worst ending ever: two long HURTING hallways with arch-viles. -- 2/5

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  • File Reviews

    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem, but otherwise it's a fun mod. There are even secondary fires to mess with.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
    • By LouigiVerona · Posted
      The maze part is killing me. With Doom's 3D capabilities building a maze is something one might try to show to friends or try out for oneself, but not release as a map for the public!   Because the maze does not work. And it is not AS difficult, just very tedious.   And it is a pity, because there are several very cool areas in the map. The area with white platforms is very nice, although it definitely needs more lighting. Everything is way too dark.   Anyway, a very uneven map, with a lot of corridors and several cool rooms. All in all, a fail as a map, a worthy specimen to look at for some design inspiration.
    • By Player Lin · Posted
      It's very challenge, health supply is low, if you're not found any of secrets, and it'll make you suffer, a lot. Old school style but since supply is low and you needed considering about the ammo usage so it's not easy, but I guess it's fine for most of DooMers.   Sector #324 erroneously set as Secret and it's not reachable(it's the upper side of the switch to active the secret elevator, you cannot go to there normally) so player will end up 2/3 of secrets.
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