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Communications Center

   (10 reviews)
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3 Screenshots

About This File

2nd map slot replacement for Doom2


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Player Lin

  
Soild 5 min. map, nice. Map has bug itself as start the level with (G)ZDooM and (G)ZDooM complained about invalid BSP node refs...but it still working due ZDooM just rebuild BSP to fix that. Other than that, it works well at (G)ZDooM. 4/5 -playerlin

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cannonball

Unknown date

  
As the reviewer above said, this works in zdoom but not pr-boom (not sure what happened there) Simple map with a classic feel, a tad sadastic with revenants in the middle of the map. One of the secrets is hard to tag as the sector is very thin. Ok map but still looks a little rough round the edges

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Guest

Unknown date

  
A decent little techbase map that's a nice diversion. Plays well; some questionable design decisions IMO (lowering wall in the "rotating column" room, wall-textured exit door from the blue key area), but nothing major. 3/5. - ZZ. P.S., please put your maps on MAP01.

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danmckrunkin

Unknown date

  
I like it. Perhaps some of the revenants could be replaced with other difficult enemies? There seems to be a lot of them. The overall layout of the map is quite nice and the items in windows above is enticing throughout.

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Guest

Unknown date

  
Nice little oldschool map. 4/5 - Optimus

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Guest

Unknown date

  
don't work with prboom+? ridiculous! also indecent amount of curved lines and corners reminds me a bad memory chriswright's maps. dude, afeter all... it is just a human basement from doom game, not some f**king alien ship from some unreal f**king game or f**cking something else. /your f**king stars can be here/

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pcorf

Unknown date

  
Remember it works fine in Zdoom because Zdoom has a nodebuilder built in.

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Memfis

Unknown date

  
Nice techbase with some good fights, visually similar to TNT map01. The BSP tree seems to be completely broken: in prboom-plus you can't see the textures, and when I try to open this map in 3D mode Doom Builder crashes. Something went horribly wrong... Anyway, works fine in ZDoom, so use that.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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