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Interception

   (48 reviews)

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6 Screenshots

About This File

"Interception" is a vanilla-compatible megawad for DOOM II. The story takes place in the distant future, and involves being part of a team of marines, who are sent a distress signal from an archeology site. The rest of your team is killed by some nasty hellspawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.

This megawad contains 32 levels of pain, action, and raw fear; all of which is co-op and DM compatible! With killer atmosphere and an incredible score by XenoNemisis and stewboy, Interception takes things back to basics.


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DoomShark

·

  

Nothing's eye catchy! but its an Adrenalin pumping experience!

 

One thing I couldn't understand is the title pic, What's he doing with that saw?!

 

saw.png

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P41R47

· Edited by P41R47

  

Really good and enjoyable mapset.

Grasp the TNT feel quitly good without being a rip-off.

 

Starts with really short and quite maps and then the last maps are kinda Eternal Doom's long with around an hour per map with a touch of sluaghterfest on some areas. The best maps are around map12 to map20, except map19 than can't be completed without noclip.

Great set of maps in general, but last maps from map26 to map29 make it drag a lot. Not only they are really long, they have an obscure progression that make the player dwell around searching what the switch changed. I like this kind of maps, but for sure they become exhausting.
And map29 has a bug that makes the mapset uncompletable without noclip right before the last room.

 

The storyline is good, i like it, and there are neat details around the maps that help getting into it. But text screens could have been better.

And the music, wow! The music just make the megawad far better than it would be without it. XenoNemesis and Stewboy really did something wonderful here.

 

Thanks @Moustachio and all the team that make this possible.

Now that the sequel will have a full released soon, i hope someone make a quick fix to those bug that make it uncompletable.

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Gato606

  

Nice and enjoyable megawad, nice design.  Still not sure the last maps needed to be slaughterfest-type

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Demtor

  

There really is some good stuff to be found in this WAD, unfortunately it becomes really hit or miss map to map. Same with the music. Some are too long. Some are too hard. Some are juuuust right. It's a mixed bag but a lot of effort went into them and it shows. Even on the maps I would consider not that great are passable as "okay". 

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Player Lin

  
Just tired and skipped those slaughter-type style on last few levels(since layout tends confusing in this megawad), still have good feel on most levels even in UV, music does fits for most levels. So it's just not bad, too much ammo if without pistol start I guess? 4/5 -playerlin

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KalZekdor

  
Had a lot of fun playing through this wad. Nice level design, manages to be difficult without being unfair.

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ZaBigBoss

  
I enjoyed most of the maps. The first two Valkiriforce maps are my favorites. They just look and play great. The music sounded very harsh and intrusive though. I had to mute it on some of the maps.

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Ex Inferis

  
Got to map 19, which is broken (red and blue switches don't do open the door they are supposed to, and loading the map into an editor reveals problems with linedef action/sector tagging. Might also be a GZ Doom thing, not sure). Didn't have sv_cheats enabled so I wasn't able to noclip thru, which meant the end of the game. Couldn't be bothered to restart. From what i did see: nothing groundbreaking but generally all right...

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joe-ilya

  
Oh man! I gotta replay this!

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Guest

  
I really wish there was a fix for MAP 19 that didn't involve me having to use CHANGEMAP to go to the next level or NOCLIP to get past that broken door. As it stands, three stars overall, would bump it up to four stars if the bugs/flaws got fixed.

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Guest

  
OK-ish wad again ruined by a handful of mindless and confusing slaughter megamaps. Really, all that crap highlights is a lack of mapping talent. Would have been 3.5 except for that.

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Guest

Unknown date

  
Well first things first, if you want the goods right out of the bottle, SKIP TO MAP06, MAYBE EVEN MAP08. I for one enjoyed the opening levels but it is clearly the weakest part of the game so if you play and think meh, do NOT get discouraged. The rest is a mix of solid good maps and some very good/excellent ones, all in classic style. The last level is a bit of a letdown but I can forgive it. If you liked good old MM/Requiem, the last 70-80 percent of this should unarguably be right up your alley. 4.5/5

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NuMetalManiak

Unknown date

  
a modern mapset that evokes old-school gameplay, I love it! I could care less about the design in some levels, but the gameplay and music were wonderful. major gamebreaking flaws in some maps though, MAP19 if you hit the switches wrong you can't exit, and MAP29 i can't get past the last teleporting line.

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Guest

Unknown date

  
Titlepic is... oh. Well, it is AWFULLY childish. Also I should say all three in-wad demos are desynched badly.

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Guest

Unknown date

  
i love you

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Guest

Unknown date

  
it was alright. some maps were pretty crappy though, like the first few and map 28. 3.5/5

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Guest

Unknown date

  
Mixed quality, like most community stuff. Inferior to Cchest 3/4, but most of it is worth one play. So it sneaks a 4 star from me.

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Guest

Unknown date

  
nice but plays better in GZdoom with AEOD mod, just try it :). 4/5

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Guest

Unknown date

  
MAP03 has a visplane overflow. It happened when I was facing out of the blue card area and the barrier across from it was going up.

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Zahid

Unknown date

  
Very impressive:) only flaw i observe is poor lighting areas in abundant....classy otherwise 4/5

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Guest

Unknown date

  
Agreed with other people, it's mostly a mixed bag. I also think the maps were a bit too easy as I only died 2 times in whole megawad (maps 1 and 28). I hated how I couldn't finish MAP19, so instead of NOCLIP, I used CHANGEMAP MAP20. There were also some dark areas that I couldn't see shit and who was shooting me (that costed me the death from map 28). I played on UV and I used Aeons of Death mod. I give 4*

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Guest

Unknown date

  
^you can get past the teleporting line by jumping on edge of window.

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Guest

Unknown date

  
Still not even in the half and that's awesome oldschool style megawad! 5/5 - Optimus

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Guest

Unknown date

  
I love this.

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cannonball

Unknown date

  
Mised bag as per most community projects, but solid and fun to play with some memerable maps. 4 Stars

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  • File Reviews

    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
    • By Maribo · Posted
      Heaven, with a blue coat of paint.
    • By JudgeDeadd · Posted
      A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 
    • By Dexiaz · Posted
      A surprisingly good map (especially for the date of release), which is actually a regular Doom 1 map with spicy content in kind of "secret" areas. The funny thing is the difficulty due to the readme info. Play it on UV, today it's a pretty easy map for Doom players.
    • By Bodybuilder5500 · Posted
      Error!!!   continue could not continue. Script Error. yacsb. wad:DECORATE line9 SC_GetNumber: Bad numeric constant random.   Why?!
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