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Interception

   (46 reviews)

Guest

6 Screenshots

About This File

"Interception" is a vanilla-compatible megawad for DOOM II. The story takes place in the distant future, and involves being part of a team of marines, who are sent a distress signal from an archeology site. The rest of your team is killed by some nasty hellspawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.

This megawad contains 32 levels of pain, action, and raw fear; all of which is co-op and DM compatible! With killer atmosphere and an incredible score by XenoNemisis and stewboy, Interception takes things back to basics.


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Gato606

  

Nice and enjoyable megawad, nice design.  Still not sure the last maps needed to be slaughterfest-type

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Demtor

  

There really is some good stuff to be found in this WAD, unfortunately it becomes really hit or miss map to map. Same with the music. Some are too long. Some are too hard. Some are juuuust right. It's a mixed bag but a lot of effort went into them and it shows. Even on the maps I would consider not that great are passable as "okay". 

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Player Lin

  
Just tired and skipped those slaughter-type style on last few levels(since layout tends confusing in this megawad), still have good feel on most levels even in UV, music does fits for most levels. So it's just not bad, too much ammo if without pistol start I guess? 4/5 -playerlin

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KalZekdor

  
Had a lot of fun playing through this wad. Nice level design, manages to be difficult without being unfair.

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ZaBigBoss

  
I enjoyed most of the maps. The first two Valkiriforce maps are my favorites. They just look and play great. The music sounded very harsh and intrusive though. I had to mute it on some of the maps.

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Nazgul9

  
Got to map 19, which is broken (red and blue switches don't do open the door they are supposed to, and loading the map into an editor reveals problems with linedef action/sector tagging. Might also be a GZ Doom thing, not sure). Didn't have sv_cheats enabled so I wasn't able to noclip thru, which meant the end of the game. Couldn't be bothered to restart. From what i did see: nothing groundbreaking but generally all right...

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joe-ilya

  
Oh man! I gotta replay this!

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Guest

  
I really wish there was a fix for MAP 19 that didn't involve me having to use CHANGEMAP to go to the next level or NOCLIP to get past that broken door. As it stands, three stars overall, would bump it up to four stars if the bugs/flaws got fixed.

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Guest

  
OK-ish wad again ruined by a handful of mindless and confusing slaughter megamaps. Really, all that crap highlights is a lack of mapping talent. Would have been 3.5 except for that.

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Guest

Unknown date

  
Well first things first, if you want the goods right out of the bottle, SKIP TO MAP06, MAYBE EVEN MAP08. I for one enjoyed the opening levels but it is clearly the weakest part of the game so if you play and think meh, do NOT get discouraged. The rest is a mix of solid good maps and some very good/excellent ones, all in classic style. The last level is a bit of a letdown but I can forgive it. If you liked good old MM/Requiem, the last 70-80 percent of this should unarguably be right up your alley. 4.5/5

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NuMetalManiak

Unknown date

  
a modern mapset that evokes old-school gameplay, I love it! I could care less about the design in some levels, but the gameplay and music were wonderful. major gamebreaking flaws in some maps though, MAP19 if you hit the switches wrong you can't exit, and MAP29 i can't get past the last teleporting line.

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Guest

Unknown date

  
Titlepic is... oh. Well, it is AWFULLY childish. Also I should say all three in-wad demos are desynched badly.

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Guest

Unknown date

  
i love you

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Guest

Unknown date

  
it was alright. some maps were pretty crappy though, like the first few and map 28. 3.5/5

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Guest

Unknown date

  
Mixed quality, like most community stuff. Inferior to Cchest 3/4, but most of it is worth one play. So it sneaks a 4 star from me.

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Guest

Unknown date

  
nice but plays better in GZdoom with AEOD mod, just try it :). 4/5

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Guest

Unknown date

  
MAP03 has a visplane overflow. It happened when I was facing out of the blue card area and the barrier across from it was going up.

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Zahid

Unknown date

  
Very impressive:) only flaw i observe is poor lighting areas in abundant....classy otherwise 4/5

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Guest

Unknown date

  
Agreed with other people, it's mostly a mixed bag. I also think the maps were a bit too easy as I only died 2 times in whole megawad (maps 1 and 28). I hated how I couldn't finish MAP19, so instead of NOCLIP, I used CHANGEMAP MAP20. There were also some dark areas that I couldn't see shit and who was shooting me (that costed me the death from map 28). I played on UV and I used Aeons of Death mod. I give 4*

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Guest

Unknown date

  
^you can get past the teleporting line by jumping on edge of window.

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Guest

Unknown date

  
Still not even in the half and that's awesome oldschool style megawad! 5/5 - Optimus

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Guest

Unknown date

  
I love this.

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cannonball

Unknown date

  
Mised bag as per most community projects, but solid and fun to play with some memerable maps. 4 Stars

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Guest

Unknown date

  
Almost like another Memento Mori/Requiem wad...a real gem! The first few levels are actually some of the weakest so don't let them discourage you at all. Easily a 5/5 megawad in great oldschool spirit.

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VylePhinder

Unknown date

  
I have to say, I agree with Katamori, well designed maps but nothing special, and non atmospheric. Just too bland in my opinion. 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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