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Interception

   (48 reviews)

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6 Screenshots

About This File

"Interception" is a vanilla-compatible megawad for DOOM II. The story takes place in the distant future, and involves being part of a team of marines, who are sent a distress signal from an archeology site. The rest of your team is killed by some nasty hellspawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.

This megawad contains 32 levels of pain, action, and raw fear; all of which is co-op and DM compatible! With killer atmosphere and an incredible score by XenoNemisis and stewboy, Interception takes things back to basics.


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DoomShark

·

  

Nothing's eye catchy! but its an Adrenalin pumping experience!

 

One thing I couldn't understand is the title pic, What's he doing with that saw?!

 

saw.png

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P41R47

· Edited by P41R47

  

Really good and enjoyable mapset.

Grasp the TNT feel quitly good without being a rip-off.

 

Starts with really short and quite maps and then the last maps are kinda Eternal Doom's long with around an hour per map with a touch of sluaghterfest on some areas. The best maps are around map12 to map20, except map19 than can't be completed without noclip.

Great set of maps in general, but last maps from map26 to map29 make it drag a lot. Not only they are really long, they have an obscure progression that make the player dwell around searching what the switch changed. I like this kind of maps, but for sure they become exhausting.
And map29 has a bug that makes the mapset uncompletable without noclip right before the last room.

 

The storyline is good, i like it, and there are neat details around the maps that help getting into it. But text screens could have been better.

And the music, wow! The music just make the megawad far better than it would be without it. XenoNemesis and Stewboy really did something wonderful here.

 

Thanks @Moustachio and all the team that make this possible.

Now that the sequel will have a full released soon, i hope someone make a quick fix to those bug that make it uncompletable.

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Gato606

  

Nice and enjoyable megawad, nice design.  Still not sure the last maps needed to be slaughterfest-type

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Demtor

  

There really is some good stuff to be found in this WAD, unfortunately it becomes really hit or miss map to map. Same with the music. Some are too long. Some are too hard. Some are juuuust right. It's a mixed bag but a lot of effort went into them and it shows. Even on the maps I would consider not that great are passable as "okay". 

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<inactive>Player Lin

  
Just tired and skipped those slaughter-type style on last few levels(since layout tends confusing in this megawad), still have good feel on most levels even in UV, music does fits for most levels. So it's just not bad, too much ammo if without pistol start I guess? 4/5 -playerlin

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KalZekdor

  
Had a lot of fun playing through this wad. Nice level design, manages to be difficult without being unfair.

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ZaBigBoss

  
I enjoyed most of the maps. The first two Valkiriforce maps are my favorites. They just look and play great. The music sounded very harsh and intrusive though. I had to mute it on some of the maps.

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Ex Inferis

  
Got to map 19, which is broken (red and blue switches don't do open the door they are supposed to, and loading the map into an editor reveals problems with linedef action/sector tagging. Might also be a GZ Doom thing, not sure). Didn't have sv_cheats enabled so I wasn't able to noclip thru, which meant the end of the game. Couldn't be bothered to restart. From what i did see: nothing groundbreaking but generally all right...

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joe-ilya

  
Oh man! I gotta replay this!

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Guest

  
I really wish there was a fix for MAP 19 that didn't involve me having to use CHANGEMAP to go to the next level or NOCLIP to get past that broken door. As it stands, three stars overall, would bump it up to four stars if the bugs/flaws got fixed.

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Guest

  
OK-ish wad again ruined by a handful of mindless and confusing slaughter megamaps. Really, all that crap highlights is a lack of mapping talent. Would have been 3.5 except for that.

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Guest

Unknown date

  
Well first things first, if you want the goods right out of the bottle, SKIP TO MAP06, MAYBE EVEN MAP08. I for one enjoyed the opening levels but it is clearly the weakest part of the game so if you play and think meh, do NOT get discouraged. The rest is a mix of solid good maps and some very good/excellent ones, all in classic style. The last level is a bit of a letdown but I can forgive it. If you liked good old MM/Requiem, the last 70-80 percent of this should unarguably be right up your alley. 4.5/5

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NuMetalManiak

Unknown date

  
a modern mapset that evokes old-school gameplay, I love it! I could care less about the design in some levels, but the gameplay and music were wonderful. major gamebreaking flaws in some maps though, MAP19 if you hit the switches wrong you can't exit, and MAP29 i can't get past the last teleporting line.

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Guest

Unknown date

  
Titlepic is... oh. Well, it is AWFULLY childish. Also I should say all three in-wad demos are desynched badly.

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Guest

Unknown date

  
i love you

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Guest

Unknown date

  
it was alright. some maps were pretty crappy though, like the first few and map 28. 3.5/5

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Guest

Unknown date

  
Mixed quality, like most community stuff. Inferior to Cchest 3/4, but most of it is worth one play. So it sneaks a 4 star from me.

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Guest

Unknown date

  
nice but plays better in GZdoom with AEOD mod, just try it :). 4/5

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Guest

Unknown date

  
MAP03 has a visplane overflow. It happened when I was facing out of the blue card area and the barrier across from it was going up.

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Zahid

Unknown date

  
Very impressive:) only flaw i observe is poor lighting areas in abundant....classy otherwise 4/5

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Guest

Unknown date

  
Agreed with other people, it's mostly a mixed bag. I also think the maps were a bit too easy as I only died 2 times in whole megawad (maps 1 and 28). I hated how I couldn't finish MAP19, so instead of NOCLIP, I used CHANGEMAP MAP20. There were also some dark areas that I couldn't see shit and who was shooting me (that costed me the death from map 28). I played on UV and I used Aeons of Death mod. I give 4*

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Guest

Unknown date

  
^you can get past the teleporting line by jumping on edge of window.

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Guest

Unknown date

  
Still not even in the half and that's awesome oldschool style megawad! 5/5 - Optimus

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Guest

Unknown date

  
I love this.

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cannonball

Unknown date

  
Mised bag as per most community projects, but solid and fun to play with some memerable maps. 4 Stars

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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