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Botero's Mansion

   (24 reviews)
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About This File

The first of my tuneup maps. This was my first ever level. Originally made way back in 1996. I have decided to give it a major facelift. The entire map has been retextured into a bricks and metal theme (Dr. Sleep like) and looks and plays a ton better than the original. Uses 100% stock textures. The original version of this map can be found in MAP31 of my 2006 Jokewad The New Adventure (0cb.wad). I named this map Botero's mansion. Botero = Spanish for Boatman.


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Walter confetti

  

Pretty cool and solid map!

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Player Lin

  
Ammo is tight, gameplay just soild, a little hard but enough balanced. I have fun on it. 4/5 -playerlin

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Lightning Hunter

  
Just a decent Paul Corfiatis map. The ammo conservation added a nice challenge in my opinion. The theme was somewhat plain, but effective enough. The ending is kind of weak, however (just a switch behind a red key door). 3 of 4 secrets are too difficult to find, unless you go clicking on every single wall; there is no hint at all, since the textures are aligned, and they are hidden on the automap.

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Snakes

Unknown date

  
A typical, cleanly-designed Pcorf map in the style I've come to expect from him over the years. Decent enough gameplay, albeit the secrets push a tidbit on the easy side of things. That being said, it's fairly well-balanced and worth a playthrough should you find yourself with free time. 3.5/5

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Guest

Unknown date

  
4/5

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Memfis

Unknown date

  
Didn't enjoy this. Too much copy-paste, symmetry and simple rooms/hallways... everything is so brown... fights are rather meh...

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Guest

Unknown date

  
Not bad, but a couple more bullets woulda been nice.

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Guest

Unknown date

  
Awesome, reminds me of 0cb. 0cb is one of the best megawads there is. 4/5

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cannonball

Unknown date

  
Pretty good map, fairly easy to overcome, a few platforming bit which were not annoying, a nice change. Nice design and good looking. Good job on the revamp. 4/5

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Lizardcommando

Unknown date

  
That was quite nice. I liked it.

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Netherstorm

Unknown date

  
Very nice. 4/5 - Netherstorm

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Guest

Unknown date

  
Cool cool cool 4/5 - Optimus

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Guest

Unknown date

  
Pcorf is back................ .......

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Guest

Unknown date

  
Cool oldschool Doom2 map. 3,5/5 - Mr. Sz.

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Guest

Unknown date

  
I really enjoyed this level. Then again, I'm a bit of a pcorf fanboy so my opinion may be a bit biased. Heh. :) -Nems

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Guest

Unknown date

  
good stuff

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Guest

Unknown date

  
Great vanilla-ish fun. I'm always happy to play PCorf wads as they are always fun and this was no different really. Recommended. -TRRobin.

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Doomkid

Unknown date

  
One of my favorite oldschool styled maps.

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fullmetalvaran33

Unknown date

  
This was a lot of fun--definitely a great map! --fullmetalvaran33

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Guest

Unknown date

  
If you liked this be sure to check out his other map The Great Urban Battle. It's long, it's great, and it's in /newstuff (just hasn't been updated onto Doomworld's database yet). http://www.gamers.or g/pub/idgames/newstu ff

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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