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airbase (unfinished)

   (12 reviews)
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About This File

your job is to aid the marines through the UAC compound to halt the demon assault.


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Player Lin

  
You should finish your mapset(it looks like, since E1M2 has secret for exit to secret level), for this one I can say just OK and basic, with some pointless ZDooM shit. 2/5 -playerlin

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cannonball

Unknown date

  
This is a rather primitive 2 map wad, one which is just an introduction map with sound simple text, the second is a cramped techbase which looks ok and plays fine. It's very short but reasonably fun. 3 stars

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Guest

Unknown date

  
Your average beginner wad, the secret door was unpegged and some textures were not properly lined up but it played just fine. Good for a first go but I wouldn't let others know it was incomplete ;)

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mrthejoshmon

Unknown date

  
I uploaded this for feedback, do not worry though, I gave it 0 stars due to it being mine

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Memfis

Unknown date

  
1 minute of mindless fun. e1m1: you arrive at some base, grab weapons and teleport to the next map. e1m2: you fight 36 low-tier monsters in a few cramped rooms, there are some friendly marines that obstruct your path all the time.

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Netherstorm

Unknown date

  
It's great for a first wad, and I thought it was enjoyable. 3/5

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DoomTheRobot

Unknown date

  
Really small maps... 2/5 - DoomGeek101

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Guest

Unknown date

  
If its unfinished then why even bother uploading it to idgames? 2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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