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airbase (unfinished)

   (12 reviews)
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About This File

your job is to aid the marines through the UAC compound to halt the demon assault.


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Player Lin

  
You should finish your mapset(it looks like, since E1M2 has secret for exit to secret level), for this one I can say just OK and basic, with some pointless ZDooM shit. 2/5 -playerlin

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cannonball

Unknown date

  
This is a rather primitive 2 map wad, one which is just an introduction map with sound simple text, the second is a cramped techbase which looks ok and plays fine. It's very short but reasonably fun. 3 stars

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Guest

Unknown date

  
Your average beginner wad, the secret door was unpegged and some textures were not properly lined up but it played just fine. Good for a first go but I wouldn't let others know it was incomplete ;)

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mrthejoshmon

Unknown date

  
I uploaded this for feedback, do not worry though, I gave it 0 stars due to it being mine

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Memfis

Unknown date

  
1 minute of mindless fun. e1m1: you arrive at some base, grab weapons and teleport to the next map. e1m2: you fight 36 low-tier monsters in a few cramped rooms, there are some friendly marines that obstruct your path all the time.

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Netherstorm

Unknown date

  
It's great for a first wad, and I thought it was enjoyable. 3/5

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DoomTheRobot

Unknown date

  
Really small maps... 2/5 - DoomGeek101

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Guest

Unknown date

  
If its unfinished then why even bother uploading it to idgames? 2/5

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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