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The Great Urban Battle

   (30 reviews)
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4 Screenshots

About This File

One Player ..... One City ..... Many Monsters. Your mission is simple. Seek, destroy and escape!


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Player Lin

  
I don't see this wad is bad at all, I have fun and actually found the secret #12345 linedef and go to the secret level. The final battle on normal exit just a little annoying since I hate those imps on higher positions, when I try to fight Cyberdemon and have to dodge their shitty fireballs. Overall, I think it can be 5/5, but the final battle just ruined it a little. :P 4.5/5 -playerlin

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Walter confetti

  
This is a huge and epic map for Doom 2... i don't found a key that opens the last section so i had to cheat a little... anyway is a pretty cool map. I don't get the hate for this.

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Guest

Unknown date

  
Pretty cool, but the addition of an underground cavern and castle after the city seemed unmotivated. The secret level also wasn't exactly superb, and could've been placed on MAP31 to allow non-ZDoom ports to play it, but still, all in all, it's pretty good. 4/5 - ZZ

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Guest

Unknown date

  
Not very original, no spectacular scenery, and no wonderful adventures. However, gameplay is solid for this huge map and gave a lot of fun, so 4/5.

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Guest

Unknown date

  
Come on, it deserves more 4 than 3 stars.

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cannonball

Unknown date

  
Solid map, looks nice with neat little added extras throw in, music is decent. Whilst not being speedrun friendly, it's a good adventure. 4 stars

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Guest

Unknown date

  
Not a bad wad, but also not a good wad. The Blade Runner 'rip-off' music made me want to kill someone! 1/5

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Guest

Unknown date

  
5/5 stars. It's alright I guess, pretty boring though.

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Guest

Unknown date

  
I was kind of disappointed. The map's layout reminded me of Plutonia's "Oddessy of Noises", but in a bad way. It's very easy to get lost. Monster placement seemed more dense than logical, and trying to hunt down every straggling zombieman felt like a chore at times (lest they shoot ye in the arse later!). The music was probably the only thing I liked. Still a big P.C. fan though! 2/5 -Aenima

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Guest

Unknown date

  
This is cool, this is really cool. ~5/5

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Guest

Unknown date

  
I like this very,very much!More like this,please?

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mouldy

Unknown date

  
I thoroughly enjoyed this map, some great battles and chaos going on and loads to explore. Cool secrets too. Definitely worthy of 4 stars

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MajorRawne

Unknown date

  
I thought the map was quite good-looking in an old-school way. The gameplay was a bit bland but the layout does give you clues about where to go next. About 2 minutes in, the music sounds like a poor man's porn track. I was haunted by visions of a young Ross from friends giving it to an equally unattractive young Phoebe.

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Guest

Unknown date

  
Epic! But a bit too big. 4.5/5 - Optimus

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Ed

Unknown date

  
I don't usually go for big cityscape maps, but this one was done quite well.

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Guest

Unknown date

  
This is boring Paul, make another New Adventure. 2/5

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dg93

Unknown date

  
This is a must have for everyone's Doom 2 wad collection. 5/5

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Guest

Unknown date

  
Meh, too hectic and haphazard. Just feels random and half finished.

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pcorf

Unknown date

  
^ Sorry guys. But to be honest I am hopeless at the gameplay and enemy placement and not many people were even interested in doing the play testing. Sorry for disappointing you guys. No more city maps from me again. - P

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BlackFish

Unknown date

  
Map's quite fun.

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Guest

Unknown date

  
This is a very good map! I played it a few times. Plays well!! Game play is what you could expect in a city. You can be hit from anywhere so you have to stay alert! It's an epoch battle!! So don't start it unless you have about an hour & a half on your hands. This is one I rate at 9 out of 10. The only draw back is the very ending seems quite anti-climatic.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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