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Sunrise Way Final Remake Redo!

   (17 reviews)
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Guest

About This File

Sorry for the last time I did this. Reduced the demons and ammo. Also did some


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Guest

  
EB MUSIC :3

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Guest

Unknown date

  
Played in ZDoom @ UV. Besides some shown technical skills, overall horrible. IMO author was way too ambitious in that time of his mapping career. Verdict: 1 for the map + 1 as encouragement for his enthusiasm = small 2/5.

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JacknoobX

Unknown date

  
Shit map, HOM SKYBOX, Too many custom shit. Lrn2map.

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Guest

Unknown date

  
Totally cheesy, this WAD doesn't take itself seriously at all. I almost laughed at the start of the map with the giant McDonald's skybox with a giant Cyberdemon in it.

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Obsidian

Unknown date

  
A couple of tips for the author: 1. Test your map. I tried it in Skulltag and the sky was one big HOM. 2. Ease up on custom items: there were way too many custom monsters and textures for one level. 3. Try mapping for ZDoom instead, more people use that than Skulltag and Zandronum. 2 stars for effort though. - Obsidian

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Yuki Senmatsu

Unknown date

  
@Obsidian, thanks for the tips, dude. I am a newbie after all. Just so you know, I will mostly put "authors may". I'm mostly into Skulltag.

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Guest

Unknown date

  
This thing lags like hell. Please try accomodating other source ports. ~0/5

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mrthejoshmon

Unknown date

  
the skybox is a HOM, but that might just be zdoom...

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Guest

Unknown date

  
I couldn't find major differences between this and the last release. The map itself is OK considering the author's experience level but the Realm667 spam is way out of hand. The author took the initiative to learn mapping; decorate isn't a big step up. I would definitely prefer to fight new monsters with amateurish graphics than the same old "beastiary" monsters, which are now as old hat as the stock monsters. 3/5

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Guest

Unknown date

  
The music is gameboy pokemon, this ain't a rpg thing. you got some mapping problems to deal w/, especially the sky being blocked by unchecked height. you got to fix that weapons placement stuff too; i can't get the chaingun to switch over. the maps ought to be combo friendly/compliant w/ the combo wads out there too. then we'll talk about more mapping stuff. ~1/5

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Obsidian

Unknown date

  
Skybox is still a HOM in Skulltag. :/ It'd probably be a good idea to make some maps in vanilla or Boom next: build on your abilities as it were. Don't get too complex too fast. :) - Obsidian

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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