Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sunrise Way Final Remake Redo!

   (17 reviews)
Sign in to follow this  

Guest

About This File

Sorry for the last time I did this. Reduced the demons and ammo. Also did some


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
EB MUSIC :3

Share this review


Link to review
Guest

Unknown date

  
Played in ZDoom @ UV. Besides some shown technical skills, overall horrible. IMO author was way too ambitious in that time of his mapping career. Verdict: 1 for the map + 1 as encouragement for his enthusiasm = small 2/5.

Share this review


Link to review
JacknoobX

Unknown date

  
Shit map, HOM SKYBOX, Too many custom shit. Lrn2map.

Share this review


Link to review
Guest

Unknown date

  
Totally cheesy, this WAD doesn't take itself seriously at all. I almost laughed at the start of the map with the giant McDonald's skybox with a giant Cyberdemon in it.

Share this review


Link to review
Obsidian

Unknown date

  
A couple of tips for the author: 1. Test your map. I tried it in Skulltag and the sky was one big HOM. 2. Ease up on custom items: there were way too many custom monsters and textures for one level. 3. Try mapping for ZDoom instead, more people use that than Skulltag and Zandronum. 2 stars for effort though. - Obsidian

Share this review


Link to review
Yuki Senmatsu

Unknown date

  
@Obsidian, thanks for the tips, dude. I am a newbie after all. Just so you know, I will mostly put "authors may". I'm mostly into Skulltag.

Share this review


Link to review
Guest

Unknown date

  
This thing lags like hell. Please try accomodating other source ports. ~0/5

Share this review


Link to review
mrthejoshmon

Unknown date

  
the skybox is a HOM, but that might just be zdoom...

Share this review


Link to review
Guest

Unknown date

  
I couldn't find major differences between this and the last release. The map itself is OK considering the author's experience level but the Realm667 spam is way out of hand. The author took the initiative to learn mapping; decorate isn't a big step up. I would definitely prefer to fight new monsters with amateurish graphics than the same old "beastiary" monsters, which are now as old hat as the stock monsters. 3/5

Share this review


Link to review
Guest

Unknown date

  
The music is gameboy pokemon, this ain't a rpg thing. you got some mapping problems to deal w/, especially the sky being blocked by unchecked height. you got to fix that weapons placement stuff too; i can't get the chaingun to switch over. the maps ought to be combo friendly/compliant w/ the combo wads out there too. then we'll talk about more mapping stuff. ~1/5

Share this review


Link to review
Obsidian

Unknown date

  
Skybox is still a HOM in Skulltag. :/ It'd probably be a good idea to make some maps in vanilla or Boom next: build on your abilities as it were. Don't get too complex too fast. :) - Obsidian

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×