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MyHouse2.wad

   (9 reviews)
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About This File

This is the Doom ][ version of my Wad file, some of texture's are a little off so if you want the full effect you should play it on Doom I !!!

This is a completely blueprint accurate WAD of my house. I designed the level so my friends who don't have Doom can come over to play Doom via modem and would know the level without having to ask me which way to turn all the time. I also added a few underground tunnels and secret passageways that my house obviously doesn't have. There are hidden teleporters, detailed furniture, and a couple great hiding places. Even though the size of the file is large, the level itself is not that big. It is because of the furniture. Be sure to check out the fireplace and Bathroom's with moving toxic waste!!! This is my first attempt at creating a WAD so please be kind. Enjoy!!! (please tell my what you think!!!) noah@seas.ucla.edu


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Unknown date

  
Very bad. 0/5

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Unknown date

  
This level is stunning, and perhaps the most detailed 1994 wad out there. There's no new textures, but the author used the stock Doom textures very well in this level. The only problems is that you often get a visplane overflow when entering the livingroom from the garage, but this can be remedied by using a sourceport. Also, some areas can be a pretty tight squeeze to get through, but that would happen in a real house during a deathmatch situation anyway. :) 5 stars.

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Unknown date

  
This is a pleasant surprise. Most of the "my house" levels are terrible, no matter how detailed, because houses do not work in deathmatch; they are full of little rooms each with a single door. This level mostly avoids that problem, and it has a nice flow. You can barrel around. The detailing is simple, and the first floor is a bit redundant (it only has a handful of rooms), but this is one of the few house levels that would actually work in deathmatch.

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Unknown date

  
Very good for a house level.5/5

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Unknown date

  
very very bad. I see that you have a torture room, you lil ju you! ~pharisees 0.0/5.0

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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