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Hadephobia

   (44 reviews)
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About This File

A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.


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Player Lin

  
I love story-based maps for DooM, and it sure plays well! Have so much fun on map1-15 and 31+32, but lose patient afterward and started do cheat...:p I don't care I feel annoying on some level's design/stupid battles, this should be 5/5 for sure. -playerlin

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Spectre01

  
Pretty good wad tbh. The complementing story was a nice addition, although an editing pass would've been good to correct some errors, and the continuous nature between the maps made it feel like a single cohesive experience. Detailing was generally well done, with some impressive visuals using mostly vanilla resources. The gameplay is generally good but not particularly memorable or difficult, with TWO annoying IoS speedrun maps. 3/5

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Guest

  
This is amazing, this is one of the best megawads ever made. A story-driven megawad with quality gameplay and healthy, fair challenge (for the most part). Beating this was the most genuine feeling of triumph that I have ever felt when playing Doom. You should play it, but be warned it's a hard son of a bitch on UV.

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Guest

  
Very well done,5/5

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TheUltimateDoomer666

  
Has some rather cool maps. Nice progression and story. Enjoyed it a lot.

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Guest

Unknown date

  
Great mapset! Excellent monster to health/weapons/ammo ratio, most fights were fair to me, I only died 2 times in whole megawad (in maps 1 and 15). I had no problems with whatever traps/monsters appeared in my way with exceptions of two above. I did bonus maps 33,34 and 35 as well, though I admit I used CHANGEMAP to not lose my inventory. I used AEOD to freshen things up, hope I didn't break the balance of maps. I give this wad 5*

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Guest

Unknown date

  
It's okay, a bit mellow-dramatic w/ the story. Needs some wolfensteinss and bossbrain. Needs to be @ least funny or otherwise something to tell us to take a break. ~3/5

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kmxexii

Unknown date

  
Not mindblowing but some nice stuff from lesser-known community authors, with some levels interminably cramped. The deadline was a boon in terms of making sure every map wasn't an overwrought Boom masterpiece. I wouldn't mind seeing a Hadephobia 2 where Doomguy rams his Ark ship into the demon armada.

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NuMetalManiak

Unknown date

  
really cool progressive wad.

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Guest

Unknown date

  
it's alright i guess.......

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Rambosee

Unknown date

  
Things went pretty good overall, but I do wish I made my Map 27 better. Thanks to Purist it didn't stink a lot, but hey. First map released in here is bound to have some sort of smell. Speaking of which, you have to hand it to Purist. He was fixing stuff right and left everywhere and he made this project much better than it was. We should do a second one now that we know what we should work on.

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Guest

Unknown date

  
Most awesome megawad since a long time! I like the design and ideas of several levels. One common occurence that is bad though is several areas are too small/cramped and still tough fights inside. 4.5/5 - Optimus

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Guest

Unknown date

  
Overall a not-extraordinary but decent megawad, worth it as a pastime. The story kind of fizzles TBH, but the continuous levels are still cool and you can fully play all of it ignoring the story if you want w/o any consequence, so I'll just ignore that aspect but continuous levels give it a bit of a boost still. My favorites are probably many of Purist's but definitely Map20 and Map29 are his two best; others would possibly be 10, 17, 18, and finally 25 for its excellent lava sequence.

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cannonball

Unknown date

  
Very solid map set with some very memorable moments. The maps range from average to excellent. Best maps are 10,17,18,20,25 and 29. No maps annoyed me too much. The music was reasonably well done but the story section sort of was hit and miss. Anyway this is well worth a punt. 4 stars

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Guest

Unknown date

  
It's the only community mapset with a sense of continuity, it has good maps (that aren't ridiculously oversized or complicated either), and yet you say it's just okay? If you really think that, give a reason at least - come on!

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Csonicgo

Unknown date

  
Pretty darn good. Everything flows well, but some maps just look BAD. Then again, all community maps have to have a few stinkers now and again.

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Guest

Unknown date

  
It's OK, but not great. I didn't care so much for the storyline (not much new there, really), and if you don't read it, the maps are actually just the same: not much new there, either. They look okay, and they play okay, but that's all. Granted, I only played to map 4 or 5, and maybe they get better - but if a WAD doesn't give me a reason to continue playing by then, I'm not inclined to spend more time on it. 3/5. - ZZ

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Avoozl

Unknown date

  
Very enjoyable. 5/5

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Guest

Unknown date

  
Nice looking levels and monster placement.

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Nazgul9

Unknown date

  
Greatly exceeded expectations. While some maps have a rather crude appearance, the strength of this megawad is gameplay. This flows nicely and keeps the player busy, with some tight spots but nothing extremely hard. Recommend!

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PRIMEVAL

Unknown date

  
Well designed maps, good continuity, interesting story. Overall, well done!

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Guest

Unknown date

  
5/5 I love it!

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deimosoft

Unknown date

  
Pros - Levels all lead into each other (!) - very atmospheric - reasonable difficulty curve - some cool architecture - most midi's were pretty sweet Cons - very cramped map design in a lot places - lots of detailing to get snagged on. It really hurt the experience All in all definitely worth playing

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GBT3

Unknown date

  
This is when we mix Doom gameplay with story driven map design, the result is pretty neat for single player experience, although less surreal than A.L.T. Big plus for not doing yet another IOS map for finale and for fatalistic, unhappy ending. ;-)

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Guest

Unknown date

  
Really liked this a lot. Could use more good stuff like this.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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