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Hadephobia

   (47 reviews)
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About This File

A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.


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elend

  

Great mapset with some very neat detailing using mostly vanilla resources. At times the maps look really gorgeous and moody. Gameplay is on the easier side, which is just perfect for me. Generally I did enjoy the "real places" the maps depict, as well as the sense of story progression you get.

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MuratMikal

  

Great megawad. Most maps are balanced in UV and very fun to MAX. Unlike it was wrote in read me the maps after 24 aren't that hard if compared with mapsets of nowadays. Anyway, the best for me are = 04, 05, 10, 31, 32, 16, 19, 24 , 29. I found only 3 bad maps out of 35 = 06, 30 and 35. Definitely recommended!

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JudgeDeadd

  

I admit I only played up to map10 or so, but I couldn't find the motivation to continue playing. The maps are OK, but they all feel quite generic and none of them was particularly memorable.

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Player Lin

  
I love story-based maps for DooM, and it sure plays well! Have so much fun on map1-15 and 31+32, but lose patient afterward and started do cheat...:p I don't care I feel annoying on some level's design/stupid battles, this should be 5/5 for sure. -playerlin

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Spectre01

  
Pretty good wad tbh. The complementing story was a nice addition, although an editing pass would've been good to correct some errors, and the continuous nature between the maps made it feel like a single cohesive experience. Detailing was generally well done, with some impressive visuals using mostly vanilla resources. The gameplay is generally good but not particularly memorable or difficult, with TWO annoying IoS speedrun maps. 3/5

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Guest

  
This is amazing, this is one of the best megawads ever made. A story-driven megawad with quality gameplay and healthy, fair challenge (for the most part). Beating this was the most genuine feeling of triumph that I have ever felt when playing Doom. You should play it, but be warned it's a hard son of a bitch on UV.

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Guest

  
Very well done,5/5

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TheUltimateDoomer666

  
Has some rather cool maps. Nice progression and story. Enjoyed it a lot.

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Guest

Unknown date

  
Great mapset! Excellent monster to health/weapons/ammo ratio, most fights were fair to me, I only died 2 times in whole megawad (in maps 1 and 15). I had no problems with whatever traps/monsters appeared in my way with exceptions of two above. I did bonus maps 33,34 and 35 as well, though I admit I used CHANGEMAP to not lose my inventory. I used AEOD to freshen things up, hope I didn't break the balance of maps. I give this wad 5*

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Guest

Unknown date

  
It's okay, a bit mellow-dramatic w/ the story. Needs some wolfensteinss and bossbrain. Needs to be @ least funny or otherwise something to tell us to take a break. ~3/5

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kmxexii

Unknown date

  
Not mindblowing but some nice stuff from lesser-known community authors, with some levels interminably cramped. The deadline was a boon in terms of making sure every map wasn't an overwrought Boom masterpiece. I wouldn't mind seeing a Hadephobia 2 where Doomguy rams his Ark ship into the demon armada.

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NuMetalManiak

Unknown date

  
really cool progressive wad.

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Guest

Unknown date

  
it's alright i guess.......

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Rambosee

Unknown date

  
Things went pretty good overall, but I do wish I made my Map 27 better. Thanks to Purist it didn't stink a lot, but hey. First map released in here is bound to have some sort of smell. Speaking of which, you have to hand it to Purist. He was fixing stuff right and left everywhere and he made this project much better than it was. We should do a second one now that we know what we should work on.

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Guest

Unknown date

  
Most awesome megawad since a long time! I like the design and ideas of several levels. One common occurence that is bad though is several areas are too small/cramped and still tough fights inside. 4.5/5 - Optimus

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Guest

Unknown date

  
Overall a not-extraordinary but decent megawad, worth it as a pastime. The story kind of fizzles TBH, but the continuous levels are still cool and you can fully play all of it ignoring the story if you want w/o any consequence, so I'll just ignore that aspect but continuous levels give it a bit of a boost still. My favorites are probably many of Purist's but definitely Map20 and Map29 are his two best; others would possibly be 10, 17, 18, and finally 25 for its excellent lava sequence.

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cannonball

Unknown date

  
Very solid map set with some very memorable moments. The maps range from average to excellent. Best maps are 10,17,18,20,25 and 29. No maps annoyed me too much. The music was reasonably well done but the story section sort of was hit and miss. Anyway this is well worth a punt. 4 stars

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Guest

Unknown date

  
It's the only community mapset with a sense of continuity, it has good maps (that aren't ridiculously oversized or complicated either), and yet you say it's just okay? If you really think that, give a reason at least - come on!

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Csonicgo

Unknown date

  
Pretty darn good. Everything flows well, but some maps just look BAD. Then again, all community maps have to have a few stinkers now and again.

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Guest

Unknown date

  
It's OK, but not great. I didn't care so much for the storyline (not much new there, really), and if you don't read it, the maps are actually just the same: not much new there, either. They look okay, and they play okay, but that's all. Granted, I only played to map 4 or 5, and maybe they get better - but if a WAD doesn't give me a reason to continue playing by then, I'm not inclined to spend more time on it. 3/5. - ZZ

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Avoozl

Unknown date

  
Very enjoyable. 5/5

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Guest

Unknown date

  
Nice looking levels and monster placement.

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Nazgul9

Unknown date

  
Greatly exceeded expectations. While some maps have a rather crude appearance, the strength of this megawad is gameplay. This flows nicely and keeps the player busy, with some tight spots but nothing extremely hard. Recommend!

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PRIMEVAL

Unknown date

  
Well designed maps, good continuity, interesting story. Overall, well done!

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Guest

Unknown date

  
5/5 I love it!

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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