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Hadephobia

   (48 reviews)
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About This File

A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.


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Guest

Unknown date

  
5/5 I love it!

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deimosoft

Unknown date

  
Pros - Levels all lead into each other (!) - very atmospheric - reasonable difficulty curve - some cool architecture - most midi's were pretty sweet Cons - very cramped map design in a lot places - lots of detailing to get snagged on. It really hurt the experience All in all definitely worth playing

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GBT3

Unknown date

  
This is when we mix Doom gameplay with story driven map design, the result is pretty neat for single player experience, although less surreal than A.L.T. Big plus for not doing yet another IOS map for finale and for fatalistic, unhappy ending. ;-)

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Guest

Unknown date

  
Really liked this a lot. Could use more good stuff like this.

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Katamori

Unknown date

  
I'm quite happy that I could give the idea for this WAD. =) I think, everything went very well. - Katamori (author of MAP01 and MAP21)

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StoneMason

Unknown date

  
Really great megawad. Probably the best community project I've played in years.

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Guest

Unknown date

  
Great balanced gameplay in all levels, with fairly generous weapon and ammo placement. The idea of levels flowing into each other like one big story, was done well here. The level designs don't differ too much, but they are consistently good to great, and always fun. I'm going to give it the full 5. -TRRobin.

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purist

Unknown date

  
A solid megawad that as a package is worth more than the sum of it's parts. Most of the authors involved will agree that they are still improving but everyone can be pleased with their contributions here -- purist.

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SFoZ911

Unknown date

  
Pretty cool. I like the continuity and some of the maps layouts. 4/5

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Guest

Unknown date

  
A big wad that has too little content to justify its length - and it's all stock content, anyway! Kind of like DTS-T without the 94' styled maps and advanced features. I skimmed through with IDCLEV, most of them are generic nondescript techbase/outdoor/hel l maps. Lost of obligatory wimpy monsters and switches thrown in, as if reflecting E1 magically makes everything fun.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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