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HeDRoX 2

   (37 reviews)
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3 Screenshots

About This File

The sequel to Hedrox, this time bigger and more challenging.


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Player Lin

  
Don't needed to say, just great, but health just not enough for me, and music of Map01 doesn't fit for me. -playerlin 4/5

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NuMetalManiak

  
pretty freakin' sweet.

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Guest

  
Great map

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Guest

  
Had to give it 5 stars,b/c it was great.

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Guest

  
Nice design, but average gameplay.

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Guest

  
Pretty - but unplayable laaaaaaaaaaaaaag in doomsday. Pity.

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Guest

Unknown date

  
Good one pal....4/5 :) "IL"

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Guest

Unknown date

  
5/5 Excellent work my friend :)

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Guest

Unknown date

  
Simply amazing. You should make more maps! 5/5 -Aenima

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DoomK07

Unknown date

  
WOOOOOOOOOOOW!!! This is AWESOME WORK, I've only tested but I've gotta play it!!!! 5/5 CONGRATULATIONS - Doomk07 AKA Markanthony

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Guest

Unknown date

  
Superb, wish the 2nd level had been as large as the first. Also ZDoom is NOT required because it looks and plays great in Risen3d with Sitters and Abbs model replacements. More please.

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Guest

Unknown date

  
Most of the gameplay is nice and the architecture is great, but the arbitrary key/switch hunting tedium and stale techbase theme really bring it down. It's a shame to see such effort and talent being put into such an uninteresting concept.

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VylePhinder

Unknown date

  
The architecture is superb, the gameplay is really good, but for only 2 levels (both the same theme, at that) and a theme that I feel is very much overdone and tired. While neither length nor personal opinion should never cost a wad points in my opinion, I do feel like non-varying themes should, however, I reluctantly give 5/5, as architecture and gameplay are too really good categories to be skilled at.

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Guest

Unknown date

  
Sweet stuff. I love the big, open architecture, and the amount of visual detail to appreciate. Plays well, too! A few areas (e.g. the sector 6109/6112 corridor in MAP01) look very unfinished, though. All in all, great. 4.5/5 - ZZ

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Guest

Unknown date

  
2013 Cacoward material right here, folks. :D

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Springy

Unknown date

  
I had the joy of playing through this the other day. I really enjoyed the first one and this one is just absolutely excellent as well. 5 from me and a nomination earlier this week.

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Guest

Unknown date

  
The design is way overdone, and actually masks redundant and fairly uninspired gameplay. It's linear, and often the monsters are locked into sectors, so it's fairly easy to potshot your way to success. There are places you can get stuck and not go, and this WAD feels like a three-story façade in front of a one-story building. The second level is just a let down. If this is a cacoward then flash triumphs over substance. 3/5 - Nockoot

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Guest

Unknown date

  
This crap sucks dick

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Guest

Unknown date

  
We see a broad spectrum of tastes for this one. I enjoyed playing this immensely.

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Guest

Unknown date

  
Yes, gorgeous detail, big level (but you can be lost) but mostly noninspiring rooms, I mean they are detailed but all look the same, nothing that remains in memory. But still I adore the detail. 4/5 - Optimus

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Katamori

Unknown date

  
Great stuff! - Katamori

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Snakes

Unknown date

  
Flat, uninteresting gameplay coupled with messy detail. The threat will rarely come from more than one direction and will always come bunched together, making this a very boring map to run through. I stopped caring about halfway through but continued on anyways. I appreciate the effort put into the looks, but there's more to visuals than wall lamps and borders. I do like the TEKWALL 'n light use in certain ares, however. Just needs some refinement and a layout that I can care about.

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Guest

Unknown date

  
Beeeyooootiful!!!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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