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HeDRoX 2

   (38 reviews)
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3 Screenshots

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The sequel to Hedrox, this time bigger and more challenging.


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Obsidian

  

As sequels go it certainly has more ambition than the original while still keeping its detail-laden aesthetic, but it's plain to see what parts of the mapmaking process received the most effort and the gameplay stays fairly rote throughout. It's not an amazing gameplay experience all told, but it's still fun enough to play and it serves as a neat little snapshot of some of the mapping attitudes and styles of yore.

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Player Lin

  
Don't needed to say, just great, but health just not enough for me, and music of Map01 doesn't fit for me. -playerlin 4/5

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NuMetalManiak

  
pretty freakin' sweet.

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Guest

  
Great map

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Guest

  
Had to give it 5 stars,b/c it was great.

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Guest

  
Nice design, but average gameplay.

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Guest

  
Pretty - but unplayable laaaaaaaaaaaaaag in doomsday. Pity.

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Guest

Unknown date

  
Good one pal....4/5 :) "IL"

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Guest

Unknown date

  
5/5 Excellent work my friend :)

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Guest

Unknown date

  
Simply amazing. You should make more maps! 5/5 -Aenima

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DoomK07

Unknown date

  
WOOOOOOOOOOOW!!! This is AWESOME WORK, I've only tested but I've gotta play it!!!! 5/5 CONGRATULATIONS - Doomk07 AKA Markanthony

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Guest

Unknown date

  
Superb, wish the 2nd level had been as large as the first. Also ZDoom is NOT required because it looks and plays great in Risen3d with Sitters and Abbs model replacements. More please.

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Guest

Unknown date

  
Most of the gameplay is nice and the architecture is great, but the arbitrary key/switch hunting tedium and stale techbase theme really bring it down. It's a shame to see such effort and talent being put into such an uninteresting concept.

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VylePhinder

Unknown date

  
The architecture is superb, the gameplay is really good, but for only 2 levels (both the same theme, at that) and a theme that I feel is very much overdone and tired. While neither length nor personal opinion should never cost a wad points in my opinion, I do feel like non-varying themes should, however, I reluctantly give 5/5, as architecture and gameplay are too really good categories to be skilled at.

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Guest

Unknown date

  
Sweet stuff. I love the big, open architecture, and the amount of visual detail to appreciate. Plays well, too! A few areas (e.g. the sector 6109/6112 corridor in MAP01) look very unfinished, though. All in all, great. 4.5/5 - ZZ

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Guest

Unknown date

  
2013 Cacoward material right here, folks. :D

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Springy

Unknown date

  
I had the joy of playing through this the other day. I really enjoyed the first one and this one is just absolutely excellent as well. 5 from me and a nomination earlier this week.

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Guest

Unknown date

  
The design is way overdone, and actually masks redundant and fairly uninspired gameplay. It's linear, and often the monsters are locked into sectors, so it's fairly easy to potshot your way to success. There are places you can get stuck and not go, and this WAD feels like a three-story façade in front of a one-story building. The second level is just a let down. If this is a cacoward then flash triumphs over substance. 3/5 - Nockoot

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Guest

Unknown date

  
This crap sucks dick

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Guest

Unknown date

  
We see a broad spectrum of tastes for this one. I enjoyed playing this immensely.

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Guest

Unknown date

  
Yes, gorgeous detail, big level (but you can be lost) but mostly noninspiring rooms, I mean they are detailed but all look the same, nothing that remains in memory. But still I adore the detail. 4/5 - Optimus

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Katamori

Unknown date

  
Great stuff! - Katamori

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Snakes

Unknown date

  
Flat, uninteresting gameplay coupled with messy detail. The threat will rarely come from more than one direction and will always come bunched together, making this a very boring map to run through. I stopped caring about halfway through but continued on anyways. I appreciate the effort put into the looks, but there's more to visuals than wall lamps and borders. I do like the TEKWALL 'n light use in certain ares, however. Just needs some refinement and a layout that I can care about.

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Guest

Unknown date

  
Beeeyooootiful!!!

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  • File Reviews

    • By StarzoZero · Posted
      truly a masterpiece  an absolute must-play for any doom fan
    • By Walter confetti · Posted
      Not a bad map, despite it's rawness in layout parts. Fun map with some interesting special effects, especially for the final part of the map. Good gameplay flow as well.
    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
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