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HeDRoX 2

   (38 reviews)
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3 Screenshots

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The sequel to Hedrox, this time bigger and more challenging.


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Obsidian

  

As sequels go it certainly has more ambition than the original while still keeping its detail-laden aesthetic, but it's plain to see what parts of the mapmaking process received the most effort and the gameplay stays fairly rote throughout. It's not an amazing gameplay experience all told, but it's still fun enough to play and it serves as a neat little snapshot of some of the mapping attitudes and styles of yore.

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<inactive>Player Lin

  
Don't needed to say, just great, but health just not enough for me, and music of Map01 doesn't fit for me. -playerlin 4/5

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NuMetalManiak

  
pretty freakin' sweet.

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Guest

  
Great map

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Guest

  
Had to give it 5 stars,b/c it was great.

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Guest

  
Nice design, but average gameplay.

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Guest

  
Pretty - but unplayable laaaaaaaaaaaaaag in doomsday. Pity.

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Guest

Unknown date

  
Good one pal....4/5 :) "IL"

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Guest

Unknown date

  
5/5 Excellent work my friend :)

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Guest

Unknown date

  
Simply amazing. You should make more maps! 5/5 -Aenima

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DoomK07

Unknown date

  
WOOOOOOOOOOOW!!! This is AWESOME WORK, I've only tested but I've gotta play it!!!! 5/5 CONGRATULATIONS - Doomk07 AKA Markanthony

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Guest

Unknown date

  
Superb, wish the 2nd level had been as large as the first. Also ZDoom is NOT required because it looks and plays great in Risen3d with Sitters and Abbs model replacements. More please.

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Guest

Unknown date

  
Most of the gameplay is nice and the architecture is great, but the arbitrary key/switch hunting tedium and stale techbase theme really bring it down. It's a shame to see such effort and talent being put into such an uninteresting concept.

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VylePhinder

Unknown date

  
The architecture is superb, the gameplay is really good, but for only 2 levels (both the same theme, at that) and a theme that I feel is very much overdone and tired. While neither length nor personal opinion should never cost a wad points in my opinion, I do feel like non-varying themes should, however, I reluctantly give 5/5, as architecture and gameplay are too really good categories to be skilled at.

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Guest

Unknown date

  
Sweet stuff. I love the big, open architecture, and the amount of visual detail to appreciate. Plays well, too! A few areas (e.g. the sector 6109/6112 corridor in MAP01) look very unfinished, though. All in all, great. 4.5/5 - ZZ

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Guest

Unknown date

  
2013 Cacoward material right here, folks. :D

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Springy

Unknown date

  
I had the joy of playing through this the other day. I really enjoyed the first one and this one is just absolutely excellent as well. 5 from me and a nomination earlier this week.

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Guest

Unknown date

  
The design is way overdone, and actually masks redundant and fairly uninspired gameplay. It's linear, and often the monsters are locked into sectors, so it's fairly easy to potshot your way to success. There are places you can get stuck and not go, and this WAD feels like a three-story façade in front of a one-story building. The second level is just a let down. If this is a cacoward then flash triumphs over substance. 3/5 - Nockoot

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Guest

Unknown date

  
This crap sucks dick

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Guest

Unknown date

  
We see a broad spectrum of tastes for this one. I enjoyed playing this immensely.

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Guest

Unknown date

  
Yes, gorgeous detail, big level (but you can be lost) but mostly noninspiring rooms, I mean they are detailed but all look the same, nothing that remains in memory. But still I adore the detail. 4/5 - Optimus

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Katamori

Unknown date

  
Great stuff! - Katamori

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Snakes

Unknown date

  
Flat, uninteresting gameplay coupled with messy detail. The threat will rarely come from more than one direction and will always come bunched together, making this a very boring map to run through. I stopped caring about halfway through but continued on anyways. I appreciate the effort put into the looks, but there's more to visuals than wall lamps and borders. I do like the TEKWALL 'n light use in certain ares, however. Just needs some refinement and a layout that I can care about.

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Guest

Unknown date

  
Beeeyooootiful!!!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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