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HeDRoX 2

   (38 reviews)
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The sequel to Hedrox, this time bigger and more challenging.


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Obsidian

  

As sequels go it certainly has more ambition than the original while still keeping its detail-laden aesthetic, but it's plain to see what parts of the mapmaking process received the most effort and the gameplay stays fairly rote throughout. It's not an amazing gameplay experience all told, but it's still fun enough to play and it serves as a neat little snapshot of some of the mapping attitudes and styles of yore.

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<inactive>Player Lin

  
Don't needed to say, just great, but health just not enough for me, and music of Map01 doesn't fit for me. -playerlin 4/5

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NuMetalManiak

  
pretty freakin' sweet.

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Guest

  
Great map

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Guest

  
Had to give it 5 stars,b/c it was great.

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Guest

  
Nice design, but average gameplay.

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Guest

  
Pretty - but unplayable laaaaaaaaaaaaaag in doomsday. Pity.

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Guest

Unknown date

  
Good one pal....4/5 :) "IL"

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Guest

Unknown date

  
5/5 Excellent work my friend :)

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Guest

Unknown date

  
Simply amazing. You should make more maps! 5/5 -Aenima

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DoomK07

Unknown date

  
WOOOOOOOOOOOW!!! This is AWESOME WORK, I've only tested but I've gotta play it!!!! 5/5 CONGRATULATIONS - Doomk07 AKA Markanthony

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Guest

Unknown date

  
Superb, wish the 2nd level had been as large as the first. Also ZDoom is NOT required because it looks and plays great in Risen3d with Sitters and Abbs model replacements. More please.

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Guest

Unknown date

  
Most of the gameplay is nice and the architecture is great, but the arbitrary key/switch hunting tedium and stale techbase theme really bring it down. It's a shame to see such effort and talent being put into such an uninteresting concept.

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VylePhinder

Unknown date

  
The architecture is superb, the gameplay is really good, but for only 2 levels (both the same theme, at that) and a theme that I feel is very much overdone and tired. While neither length nor personal opinion should never cost a wad points in my opinion, I do feel like non-varying themes should, however, I reluctantly give 5/5, as architecture and gameplay are too really good categories to be skilled at.

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Guest

Unknown date

  
Sweet stuff. I love the big, open architecture, and the amount of visual detail to appreciate. Plays well, too! A few areas (e.g. the sector 6109/6112 corridor in MAP01) look very unfinished, though. All in all, great. 4.5/5 - ZZ

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Guest

Unknown date

  
2013 Cacoward material right here, folks. :D

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Springy

Unknown date

  
I had the joy of playing through this the other day. I really enjoyed the first one and this one is just absolutely excellent as well. 5 from me and a nomination earlier this week.

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Guest

Unknown date

  
The design is way overdone, and actually masks redundant and fairly uninspired gameplay. It's linear, and often the monsters are locked into sectors, so it's fairly easy to potshot your way to success. There are places you can get stuck and not go, and this WAD feels like a three-story façade in front of a one-story building. The second level is just a let down. If this is a cacoward then flash triumphs over substance. 3/5 - Nockoot

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Guest

Unknown date

  
This crap sucks dick

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Guest

Unknown date

  
We see a broad spectrum of tastes for this one. I enjoyed playing this immensely.

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Guest

Unknown date

  
Yes, gorgeous detail, big level (but you can be lost) but mostly noninspiring rooms, I mean they are detailed but all look the same, nothing that remains in memory. But still I adore the detail. 4/5 - Optimus

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Katamori

Unknown date

  
Great stuff! - Katamori

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Snakes

Unknown date

  
Flat, uninteresting gameplay coupled with messy detail. The threat will rarely come from more than one direction and will always come bunched together, making this a very boring map to run through. I stopped caring about halfway through but continued on anyways. I appreciate the effort put into the looks, but there's more to visuals than wall lamps and borders. I do like the TEKWALL 'n light use in certain ares, however. Just needs some refinement and a layout that I can care about.

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Guest

Unknown date

  
Beeeyooootiful!!!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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