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The Genocide Center

   (11 reviews)
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About This File

I call this the Genocide Center because there's tons of victims just hangin' around (ba dum tiss). Also, a few impaled zombiemen are in here, but don't worry, they don't bite. Note: This is not a reference to WWII genocide. Just genocide in general.


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Walter confetti

  

Played randomly from my huge collection of wads and...

Sure the genocide it was real over here, not only for the high amount of dead people from the very start, it even kills reality itself with some rooms that are been butchered and rendered them a terrible spectacle (look at tech base section with the blue key, just look at it!)... demons in this level are so sadistic and cruel that in their genocidal activity they even destroyed their own army leaving only 40 survivors to the slaughter, with you they just called the cleaner for finishing their misery, a pretty easy task since the remaining part of the enemies are just easy / medium monsters with a pair of chaingunners here and there and a pair of cacos at the end... expected something juicy like a cyberdemon or a mancubus or whatever else, but their not survived to the staged genocide hatched by Shannon here as it looks. Boy, what a review. Level itself is not that great actually, but what a review make me wrote!

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BigDickBzzrak

  

Excellent use of door textures, very unconventional. Almost like you are on a modern art exhibition, because that's what this is -- art. Not everyone can see the message the author was trying to communicate with this brilliant work.

 

1337 misaligned BIGDOOR1s out of 1337

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<inactive>Player Lin

  
TOO 1994 ON EVERYTHING AND SO FUNNY...even the secret sectors made me laugh a lot. And the BFG9000 secret also pointless since the last room have only 3 lostsouls...give it to 1 and below just too stupid since it doesn't that bad, just didn't care about for align textures. 1.5/5 -playerlin

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everennui

  
I don't see a zero star rating for this and I've definitely seen worse. It's beatable and quick.

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Zahid

  
i seldom feel so negative about any wad...this is utterly crappy

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Guest

Unknown date

  
hoho! 2 stars for making something authentically like wadpaks 94' in db2! ;)

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Guest

Unknown date

  
Hello there! I liked your wad because it gave me a video to upload (5/5) But, the shitfactor (0/0) Averages it out to (3/5) - Darknight99x

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Guest

Unknown date

  
Pure 94 cheesyness. Good for a laugh, it's just so... bad.

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Guest

Unknown date

  
Not Bad. 3/5 - DoomGeek101

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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