Primary purpose : Single Player
Title : Pesha
Filename : Pesha.wad
Release date : March 4th, 2013
Author : dobugabumaru
Email Address : firstname.lastname@example.org
Description : "Pesha" is a series of three limit-removing maps,
each one made in a single sitting for the Stanimap-
ping contest. Maps, while thematically connected,
are meant to be played from pistol start.
Additional Credits to : purist for hosting the Stanimapping contest
* What is included *
New levels : 3
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom2.wad
Map # : MAP28 => MAP30
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 24 hours
Editor(s) used : Doom Builder 2
Known Bugs : MAP28's music may not work with FMOD in Zdoom, some bleeding
May Not Run With : Any vanilla doom port
Tested With : Zdoom 2.6.1, PrBoom 2.5.0
* Map Information *
Story: A demonic tower Babel has been built, housing a false deity deep within
composed of blood and silver bone deep, spawning monsters across the world. After
discovering the corpse of your brother, you decide you've had enough of being
under the watch of Babel, and take off to rip its metal heart out. "Pesha"
means "transgression" in Hebrew.
Level Name: "Galut"
Build Time: 6.5 hours
Music: "Field of Wind" by Aaron Walz
Details: The third map I made for the project. I wanted a slow, atmospheric
backdrop to the whole journey. There's a bunch of small details
that add to the silly story I made, like the pile of corpses
of the people who tried to climb the gates to the UAC facility
to obtain supplies and the neighbors who hoarded UAC supplies
in their secret cave underground just to be slaughtered by demons.
Name means "Diaspora" in Hebrew.
Level Name: "Migdal Bavel"
Build Time: 10 hours
Music: "Echoes in the Darkness" by Aaron Walz
Details: The first map I made for the project. It definitely wore me out
after ten hours straight of working, and I believe the final battle
reflects that. I meant to add more detail and monsters in the long
hallway to the Babel entrance, but thought it'd be better barren
than with 100 beasts to slog through. Name means "Tower of Babel" in
Level Name: "Tehom"
Build Time: 7 hours
Music: "Final Battle the Time Has Come" by Aaron Walz
Details: The second map I made for the project. Focused more on smaller
battles as opposed to the scenery/progression focus in Migdal.
The results from this are somewhat mixed, like the SSG room
being a tad too brutal if the imps open all the doors, but I'm
happy with how I handled it in the end. Telefragging is required
for the false deity battle. Name means "Abyss" in Hebrew.
Aaron Walz's website: http://www.midishack.net/
* Copyright / Permissions *
Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/ and mirrors