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Pesha

   (11 reviews)
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6 Screenshots

About This File

"Pesha" is a series of three limit-removing maps, each one made in a single sitting for the Stanimap- ping contest. Maps, while thematically connected, are meant to be played from pistol start.


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<inactive>Player Lin

  
First map(map28) looks not bad in visual but totally pointless, even I just play map29 and nothing lost. Map30's blue key room just too unfair, easily get stuck and slapped by hell knights. The final battle is nice but again, unfair like blue key room...for me. :p Other than those flaws, the levels are good and short. 3.5/5 -playerlin

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Havoc Crow

Unknown date

  
A somewhat uneven set with better and worse spots. Nice for a quick diversion, though.

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Terminus

Unknown date

  
Loving the apocalyptic theme and the Hebrew names of the maps! This is very impressive for one sitting, and the monsters opening the archvile walls was brilliant. Wish this was longer, a fun 15 minute blast here. 4/5

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Memfis

Unknown date

  
The apocalypse has come, people. Someone made an Icon of Sin battle that I liked. (ok, I also liked ksutra map30 but not for the battle itself) Anyways, the first two maps feature very easy/simplistic gameplay but has really impressive landscapes, so be sure to take a look at them. The last map doesn't impress visually but it is quite fun to play. Neat unusual traps, and monsters opening pillars that you're using to hide from the arch-vile = awesome. :)

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Guest

Unknown date

  
Great work!

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Guest

Unknown date

  
Fun. The first map was strangely short, with barely more than a handful of (small!) monsters, but the second and third one had more action, and I liked them all due to the way they felt, too - different from how DOOM is usually done, probably due to the mega-architecture, wide open outdoor spaces, and the fitting music. 4/5 ZZ

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Guest

Unknown date

  
The final boss map layout in the end was hell. You got to fix the pattern loop in the .mod audio files. ~2/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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