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Rooftop Garden

   (20 reviews)
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3 Screenshots

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A small rooftop map on a demon infested building.


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Player Lin

  
Nice short map, lighting is cool, but the indoor area just so bright for no reasons, and make it looks doesn't fits the rooftop areas...gameplay just OK...overall it's so good, should do more!:D 4/5 -playerlin

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Guest

  
Sort-of style showcase. Style is quite cubic, not bad, but gets boring quickly. Map layout is simple. Gameplay is almost absent. Rated as a showcase: 3*, but as a playable map: meh.

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mallo

  
Nice, short and easy.

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Guest

Unknown date

  
Good for a quick session of Doom. Takes about 3 minutes to beat.

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Lizardcommando

Unknown date

  
Not bad. Very simplistic in design and short, but it's not a bad map to playthrough. The interior of the building is a bit too bland looking. 3/5

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cannonball

Unknown date

  
Strange map, the rooftop is well designed, looks good and uses some nice combat sequences exploiting the design of the area. The indoors area is very bland and boring, almost like it was attached to the rooftop part of the level. 3 stars.

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Guest

Unknown date

  
I like this level because of theme, unique shadows, simplicity. Also noticed, different difficulty yields quite different placing of items, something I rarely see in WADs. 5/5 - Optimus

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Acid

Unknown date

  
It's actually pretty good! Lighting is superb, though it is, as mentioned, a bit short, and the techbase could use with a bit more design. 4/5

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Guest

Unknown date

  
Very attractive level. Love the shadows! Very solid design too, and I like how the difficulty settings make a real difference. I only wish it was longer, but then it would be hard to stretch the concept further. I also don't like how I can't pick up the chainguns from the dudes on other rooftops, but then I'm an obsessive compulsive.

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Memfis

Unknown date

  
Decent rooftop map with realistic shadows. The insides of the main building look a bit crappy due to autoalign abuse. Cute "park".

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Guest

Unknown date

  
Really nice. Love the lighting and the shadows; my only complaint is that it's too short. 4/5 - ZZ

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Guest

Unknown date

  
light on challenge but nice job on the shadows and details.

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Guest

Unknown date

  
It's a pretty n00b map but fun for the 3 minutes it takes on ultraviolence. The inside of the building could do with more detail to match the outside. It's definitely not a coop map or a deathmatch one though.

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Guest

Unknown date

  
i liek how it runs in its intended port

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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