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Rooftop Garden

   (20 reviews)
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3 Screenshots

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A small rooftop map on a demon infested building.


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<inactive>Player Lin

  
Nice short map, lighting is cool, but the indoor area just so bright for no reasons, and make it looks doesn't fits the rooftop areas...gameplay just OK...overall it's so good, should do more!:D 4/5 -playerlin

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Guest

  
Sort-of style showcase. Style is quite cubic, not bad, but gets boring quickly. Map layout is simple. Gameplay is almost absent. Rated as a showcase: 3*, but as a playable map: meh.

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mallo

  
Nice, short and easy.

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Guest

Unknown date

  
Good for a quick session of Doom. Takes about 3 minutes to beat.

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Lizardcommando

Unknown date

  
Not bad. Very simplistic in design and short, but it's not a bad map to playthrough. The interior of the building is a bit too bland looking. 3/5

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cannonball

Unknown date

  
Strange map, the rooftop is well designed, looks good and uses some nice combat sequences exploiting the design of the area. The indoors area is very bland and boring, almost like it was attached to the rooftop part of the level. 3 stars.

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Guest

Unknown date

  
I like this level because of theme, unique shadows, simplicity. Also noticed, different difficulty yields quite different placing of items, something I rarely see in WADs. 5/5 - Optimus

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Acid

Unknown date

  
It's actually pretty good! Lighting is superb, though it is, as mentioned, a bit short, and the techbase could use with a bit more design. 4/5

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Guest

Unknown date

  
Very attractive level. Love the shadows! Very solid design too, and I like how the difficulty settings make a real difference. I only wish it was longer, but then it would be hard to stretch the concept further. I also don't like how I can't pick up the chainguns from the dudes on other rooftops, but then I'm an obsessive compulsive.

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Memfis

Unknown date

  
Decent rooftop map with realistic shadows. The insides of the main building look a bit crappy due to autoalign abuse. Cute "park".

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Guest

Unknown date

  
Really nice. Love the lighting and the shadows; my only complaint is that it's too short. 4/5 - ZZ

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Guest

Unknown date

  
light on challenge but nice job on the shadows and details.

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Guest

Unknown date

  
It's a pretty n00b map but fun for the 3 minutes it takes on ultraviolence. The inside of the building could do with more detail to match the outside. It's definitely not a coop map or a deathmatch one though.

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Guest

Unknown date

  
i liek how it runs in its intended port

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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